Pseudo, I know you REALLY believe in that fork, but we don't support it for a reason. Just like D3D9 and 32-bit support, Wii Motion Plus emulation using 360 controllers is fundamentally counter to proper emulation of the console and its controllers. Just because you might be able to get one game sort of working with tons of mode switching does not emulation make, you aren't even playing Skyward Sword at that point. Skyward Sword isn't Skyward Sword without its motion controls - the game was literally built mechanically first, with the story added on afterwards. If you strip out those mechanics, you might as well just watch a lets play! The same applies to non-motion plus titles that that genuinely use motion controls; gesture techniques for emulating motion on a standard gamepad only work in some non-motion plus games due to them literally using a motion to trigger a virtual button press (Twilight Princess Wii).
Anyway, we have a rule against supporting forks outside of their respective threads, so I'm going to draw the line now. Please keep comments and support for the fork to that rebase thread, and no more in this thread. If emuguy wants assistance with the fork, they can go there.
Anyway, we have a rule against supporting forks outside of their respective threads, so I'm going to draw the line now. Please keep comments and support for the fork to that rebase thread, and no more in this thread. If emuguy wants assistance with the fork, they can go there.
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