Dolphin, the GameCube and Wii emulator - Forums

Full Version: Broken Sword problem?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Thanks. It works now finally. After adjusting the "left" and "width" IR pointer scales the cursor can now cover the entire screen.
Thank you! That really worked!! Now there are still the soundless cutscenes to be fixed and the game runs perfect. Well done!
Works, but now I have a new Problem: In the second scene where Nicole is at the Conciergerie or Boathouse door grille and want to use the bars to open it. I get a black screen before the next sequence with the bar puzzles is shown. It brakes after the red loading seal shows up. Exactly the emulator itself still runs (still sound and sequence can be left by trying to find the "back" button in the dark! etc.) but can't show the puzzle. Has someone already found a workaround or ingame option for that? (Bloom hack + AA off didn't help)
Same problem has happened to me and I havn't found out how to get around it yet.

Bluexmest

Yeah I’m having exact same problem once at the gate in Quayside the screen changes to play puzle to unlock the gate and the screen goes black the fps still running I tried using another version of Dolphin and getting same results. Hope someone can come up with an answer why its doing this.
This has been fixed in the new release Big Grin!

eCat

Hi everyone!

i'm having a few problems with that game, too.
The Sound (Cutscenes, Intro...) doesn't work in the current release. However it did work pretty well in version 3404. Is this a problem on my side or is it a dolphin-Problem?
Another (even worse) Problem is, that i'm always (or at least 95% tests i've run) i'm getting the "ipc commanddisconnect: wiimote emulation is out of sync."-message as soon as the intro ends and the game itself starts. The Mouse doesn't work then. Again - is this a known issue - or is it just me
(Yes i've read several posts regarding Sound/Wiimote-Problems and i know especially sound is beeing worked on - doesn't seem to apply to my problems though.)

thanks & regards,

eCat
(04-06-2009, 08:55 AM)Napper Wrote: [ -> ]Thanks. It works now finally. After adjusting the "left" and "width" IR pointer scales the cursor can now cover the entire screen.
really??, could u please post the exact values of those IR pointers that worked for you?, thanks
If your having trouble still with the cursor - first load the game, then press esc and go to the wiimote settings and adjust the ir pointers settings. You can then see straight away, what your effects your adjustments to the cursor are having.

Originally i used to configure the IR pointer before loading the game and i never saw any changes. However upon loading the game and while it was still runnning, adjusting the settings worked straight away.

Hope this helps.
(07-09-2009, 09:34 AM)Napper Wrote: [ -> ]If your having trouble still with the cursor - first load the game, then press esc and go to the wiimote settings and adjust the ir pointers settings. You can then see straight away, what your effects your adjustments to the cursor are having.

Originally i used to configure the IR pointer before loading the game and i never saw any changes. However upon loading the game and while it was still runnning, adjusting the settings worked straight away.

Hope this helps.
thank you, i unchecked safe texture cache and that did the trick, but im stuck at the second screen, where u have to rotate some safe lock. To do this u need to rotate the wiimote, u can rotate it to the left by moving the pointer out and into the screen in windowed mode, but i cant rotate it to the right, any ideas??
Pages: 1 2 3