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Full Version: When did Open GL plugin get broken?
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Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.
The programmers are working in that problem. Try the D3D plugin temporary.
(05-01-2010, 11:40 PM)Dynam0 Wrote: [ -> ]The programmers are working in that problem. Try the D3D plugin temporary.

Just wanted to know, nothing more xp
I've been using DirectX, but today i felt like ask why is it broken for so long xp

Thanks for the quick answer
From what I see in your screen shot it looks like a problem loading/using appropriate MIP maps. I think some recent changes were occurring there to correct MIP map issues in Super Mario Sunshine.

Narann

Quote:This is on the lastest revision: R5423
This is very strange...
Which is your hardware? And options?

This should be fix since:

http://code.google.com/p/dolphin-emu/sou...ail?r=5394

Personally, I don't have prob with Mario Sunshine with the latest rev...
(05-01-2010, 11:30 PM)Palito Wrote: [ -> ]Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.

Just forget that rev,update 5426 with all SSE pathhttp://forums.dolphin-emu.org/thread-6629.html
or 5186(I still use by now)
BTW: Try delete Opengl config in dolphin-user-config
admin89, SSE3-4.1 branch is already in trunk for long time ago...
(05-03-2010, 01:28 AM)nosound97 Wrote: [ -> ]admin89, SSE3-4.1 branch is already in trunk for long time ago...

I know... but compare to the other build,Spellforce build still are the best
(05-03-2010, 01:28 AM)nosound97 Wrote: [ -> ]admin89, SSE3-4.1 branch is already in trunk for long time ago...

Doesn't really matter if the processor predef isn't changed to actually use sse4.1 from visual studio.
(05-02-2010, 11:17 PM)admin89 Wrote: [ -> ]
(05-01-2010, 11:30 PM)Palito Wrote: [ -> ]Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.

Just forget that rev,update 5426 with all SSE pathhttp://forums.dolphin-emu.org/thread-6629.html
or 5186(I still use by now)
BTW: Try delete Opengl config in dolphin-user-config

I already did that (i'm kind of noob in this, but i'm like a advanced noob in the materia LOL)

I'm trying with Open GL in linux, but i got a problem much worse: It doesn't show image, but i can hear the sounds, and the FPS shows normaly (changing and everything else). What could this be?