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When did Open GL plugin get broken?
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When did Open GL plugin get broken?
05-01-2010, 11:30 PM (This post was last modified: 05-01-2010, 11:31 PM by BlackLionPT.)
#1
BlackLionPT Offline
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Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.
[Image: 25g484l.gif]
CPU: Intel i7 2600 @ 4.6Ghz 1.295V | Motherboard: ASRock Z77 Extreme6 | RAM: 8 GB DDR3 1600Mhz CL7 | GPU: Ati 5870 1 GB + Artic Cooling Xtreme III | HD: 5TB (500GB x2 Raid0 + 2x2TB)
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05-01-2010, 11:40 PM (This post was last modified: 05-01-2010, 11:41 PM by Dynam0.)
#2
Dynam0 Offline
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The programmers are working in that problem. Try the D3D plugin temporary.
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05-02-2010, 01:04 AM
#3
BlackLionPT Offline
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(05-01-2010, 11:40 PM)Dynam0 Wrote: The programmers are working in that problem. Try the D3D plugin temporary.

Just wanted to know, nothing more xp
I've been using DirectX, but today i felt like ask why is it broken for so long xp

Thanks for the quick answer
[Image: 25g484l.gif]
CPU: Intel i7 2600 @ 4.6Ghz 1.295V | Motherboard: ASRock Z77 Extreme6 | RAM: 8 GB DDR3 1600Mhz CL7 | GPU: Ati 5870 1 GB + Artic Cooling Xtreme III | HD: 5TB (500GB x2 Raid0 + 2x2TB)
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05-02-2010, 02:48 AM
#4
Kolano Offline
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From what I see in your screen shot it looks like a problem loading/using appropriate MIP maps. I think some recent changes were occurring there to correct MIP map issues in Super Mario Sunshine.
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05-02-2010, 10:29 PM
#5
Narann
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Quote:This is on the lastest revision: R5423
This is very strange...
Which is your hardware? And options?

This should be fix since:

http://code.google.com/p/dolphin-emu/sou...ail?r=5394

Personally, I don't have prob with Mario Sunshine with the latest rev...
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05-02-2010, 11:17 PM
#6
admin89 Offline
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(05-01-2010, 11:30 PM)Palito Wrote: Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.

Just forget that rev,update 5426 with all SSE pathhttp://forums.dolphin-emu.org/thread-6629.html
or 5186(I still use by now)
BTW: Try delete Opengl config in dolphin-user-config
Laptop:
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC ::
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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05-03-2010, 01:28 AM
#7
nosound97 Offline
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admin89, SSE3-4.1 branch is already in trunk for long time ago...
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05-03-2010, 01:34 AM
#8
admin89 Offline
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(05-03-2010, 01:28 AM)nosound97 Wrote: admin89, SSE3-4.1 branch is already in trunk for long time ago...

I know... but compare to the other build,Spellforce build still are the best
Laptop:
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC ::
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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05-03-2010, 09:39 AM
#9
boogerlad Offline
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(05-03-2010, 01:28 AM)nosound97 Wrote: admin89, SSE3-4.1 branch is already in trunk for long time ago...

Doesn't really matter if the processor predef isn't changed to actually use sse4.1 from visual studio.
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05-05-2010, 05:21 AM
#10
BlackLionPT Offline
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(05-02-2010, 11:17 PM)admin89 Wrote:
(05-01-2010, 11:30 PM)Palito Wrote: Hi guys.
I'm facing some problems here, Open GL is almost completely broken!
The graphics are all wrong, i mean, this plugin use to be the best one, now it's crap.

This very issue happens in a lot of games:
[Image: wtfib.th.png]

Uploaded with ImageShack.us

This is on the lastest revision: R5423

Anyone Knows why this happens?
With Safe texture on, this bug disappears for a while, and then reappears, and by disabling safe texture again, it goes away for a wile again, use EFB to ram is useless.

Just forget that rev,update 5426 with all SSE pathhttp://forums.dolphin-emu.org/thread-6629.html
or 5186(I still use by now)
BTW: Try delete Opengl config in dolphin-user-config

I already did that (i'm kind of noob in this, but i'm like a advanced noob in the materia LOL)

I'm trying with Open GL in linux, but i got a problem much worse: It doesn't show image, but i can hear the sounds, and the FPS shows normaly (changing and everything else). What could this be?
[Image: 25g484l.gif]
CPU: Intel i7 2600 @ 4.6Ghz 1.295V | Motherboard: ASRock Z77 Extreme6 | RAM: 8 GB DDR3 1600Mhz CL7 | GPU: Ati 5870 1 GB + Artic Cooling Xtreme III | HD: 5TB (500GB x2 Raid0 + 2x2TB)
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