(12-06-2023, 06:32 AM)Nicosavageyt Wrote: [ -> ]i only was testing settings out, the only genuine settings i was using was 4k display . i started experimenting with other things and noticed it was a stuttering with everything i did versus a small stutter here and there on 4k it stutterss consistently on any higher settings
Can you clarify for me if it still stutters even at lower resolutions, like just only 2x internal resolution with no anti-aliasing? Because even a desktop 4090 won't help you if the issue is actually CPU-related.
I will say that I did notice that your game list shows F-Zero GX which is a game I know like the back of my hand (protip: it has a widescreen option in the in-game options which is something a lot of people miss actually, so no need for a widescreen hack). One big thing is that F-Zero GX defaults to using
single core emulation mode for stability reasons.
So if you're feeling experimental, right-click on F-Zero GX in your game list and select "Properties". From there, make sure to click "Enable dual core" until it's actually checked and not just a sort of filled-in X.
(12-06-2023, 06:29 AM)Nicosavageyt Wrote: [ -> ]im still within the laptop return window this laptop is 1800, any reccomendations of similar power?
I don't have any specific recommendations since I'm in the group of "all other laptops are dead to me" once I found out about the Framework laptop, and their 16" model with it optional user-replacable/upgradable Radeon RX 7700S discrete GPU isn't yet being delivered (it's only available for preorder).
Of course, the irony is that the RX 7700S would just be a sidegrade anyway since, as the naming suggests, it's a direct competitor to the laptop 4070 as they both use a 128bit memory bus. So not only is it not shipping yet but even its initial configuration wouldn't be any better...
Regardless, one of the issues is that there's way too much focus on the CPU (e.g. i7, Ryzen 7, etc) in the pre-built space (desktop and laptops) when you really need memory bandwidth in order to hit those high resolutions. Maybe it's because a lot of gaming laptops tended to be 1080p with a high refresh rate, and it's only very recently we're seeing 1440p and higher resolutions at high refresh rates? And of course, that even coincides with Nvidia's big DLSS push and AMD's subsequent following with FSR (especially in the console space where it's common to render at lower-than-native resolutions) to upscale rather than directly render at a higher resolution.
(to clarify one thing, high refresh rates require faster CPUs and doesn't care quite as much about memory bandwidth)
And while emulation has historically been much more CPU-heavy than GPU-heavy, Dolphin is still going to be less CPU-heavy then running modern native PC games at high frame rates.
At least for specific GPU recommendations, you'd have to go with a 4080 on the Nvidia side or a 7900 on the AMD side just to get more than a 128bit memory bus, at least in terms of current-gen laptop GPUs. For previous gen, it's 3060 and higher for Nvidia or 6700 and higher for AMD which, while they may have less computational grunt, GPU compute usually isn't the bottleneck for Dolphin a ultra high resolutions (maybe unless you're using exclusive ubershaders?).