Dolphin, the GameCube and Wii emulator - Forums

Full Version: Best backend for Nvidia 01/20
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I remember the recommendation was to use OpenGL without hybrid ubershaders and D3D11 with hybrid ubershaders in the past. I wonder if they fixed global shader compilation locking on Vulkan and OpenGL and how well D3D12 and Vulkan runs nowaday compared to the older two. Thanks in advance.
I would currently use Async ubershaders, compile before starting and D3D12... I haven't had any stutter in MPT (which is notorious for the microstuttering on OGL/Vulkan)