I remember the recommendation was to use OpenGL without hybrid ubershaders and D3D11 with hybrid ubershaders in the past. I wonder if they fixed global shader compilation locking on Vulkan and OpenGL and how well D3D12 and Vulkan runs nowaday compared to the older two. Thanks in advance.
OS: Windows 10 Pro x64
GPU: GTX 1080Ti ROG STRIX O11G GAMING
CPU: Intel i5 8600K@4.9 Ghz
RAM: Corsair Vengeance RGB 16GB (2x8GB) DDR4 3800mhz C16
GPU: GTX 1080Ti ROG STRIX O11G GAMING
CPU: Intel i5 8600K@4.9 Ghz
RAM: Corsair Vengeance RGB 16GB (2x8GB) DDR4 3800mhz C16