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So with the new Surface Pro X announced, will the dolphin team compile dolphin for the ARM architecture?
Dolphin currently doesn't support Windows on ARM, but it shouldn't be too hard to add support. We have no specific plans for when/if it will happen, though.

(For what it's worth, Linux on ARM is supported already.)
Surface Pro X says it can't run games that require greater than Open GL 1.1 which may be an issue
Microsoft Wrote:Certain games won’t work. Games and apps won't work if they use a version of OpenGL greater than 1.1, or if they rely on "anti-cheat" drivers that haven't been made for Windows 10 ARM-based PCs. Check with your game publisher to see if a game will work.

https://docs.microsoft.com/en-us/surface...erformance

Although it can be implied they don't specify is this is a restriction of the emulation layer or something else.
(10-08-2019, 01:40 AM)bomblord Wrote: [ -> ]Surface Pro X says it can't run games that require greater than Open GL 1.1 which may be an issue

Dolphin has Direct3D renderers too, so OpenGL limitations aren't much of a problem. The work that needs to be done is getting the code to compile and making some small adjustments to the ARM64 JIT so it follows Windows register conventions.