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Full Version: Texture Dumps and Magenta "Transparency"
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So I'm doing my own upscale project for Metroid Prime Trilogy, and I get a certain amount of textures per level that have magenta in them for color-based transparency.

https://imgur.com/jeYevsu

However, because of the nature of the upscaling, if I leave them alone, the program ends up incorporating that magenta into other parts of the texture.

https://imgur.com/gZk53Fm

Now, I can certainly go through and manually remove the pink pixels before upscaling, but my question is, why are these being dumped with magenta instead of alpha transparency?  I don't even have to put the magenta back in in order for Dolphin to use the texture properly, so why can't it be exported in that condition in the first place (like all the other transparent textures)?