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Full Version: Unplayable slowdown using netplay in Super Mario Sunshine
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On netplay version 5.0-8715 and 5.0-8716, the game runs at around 5 FPS on the title screen and during gameplay. No other versions have been tested, other than 5.0, which works, but has a problem with the host and the client losing synchronization.

Does anybody know a fix for this?
Does turning off dual core affect it?
(09-17-2018, 04:53 AM)JosJuice Wrote: [ -> ]Does turning off dual core affect it?

I don't know, I'll check
(09-17-2018, 04:53 AM)JosJuice Wrote: [ -> ]Does turning off dual core affect it?

It worked!! Thanks a bundle!
Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?
(09-17-2018, 10:04 AM)Helios Wrote: [ -> ]Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?

I like to watch
Fair enough.

Probably way more bandwidth efficient than a stream of comparable quality