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Unplayable slowdown using netplay in Super Mario Sunshine
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Unplayable slowdown using netplay in Super Mario Sunshine
09-17-2018, 04:47 AM
#1
Oktayey Offline
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Bug 
On netplay version 5.0-8715 and 5.0-8716, the game runs at around 5 FPS on the title screen and during gameplay. No other versions have been tested, other than 5.0, which works, but has a problem with the host and the client losing synchronization.

Does anybody know a fix for this?
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09-17-2018, 04:53 AM
#2
JosJuice Offline
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Does turning off dual core affect it?
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09-17-2018, 05:07 AM
#3
Oktayey Offline
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(09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it?

I don't know, I'll check
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09-17-2018, 09:47 AM
#4
Oktayey Offline
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(09-17-2018, 04:53 AM)JosJuice Wrote: Does turning off dual core affect it?

It worked!! Thanks a bundle!
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09-17-2018, 10:04 AM
#5
Helios Offline
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Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?
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09-17-2018, 11:40 AM
#6
Oktayey Offline
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(09-17-2018, 10:04 AM)Helios Wrote: Alright, I gotta ask.

Netplay in SMS? Why?

That's an exclusively single player game no?

I like to watch
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09-17-2018, 12:32 PM
#7
Helios Offline
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Fair enough.

Probably way more bandwidth efficient than a stream of comparable quality
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