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Full Version: Upright tilt is not perfectly upright. Possible to work around?
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I was working on a binding profile for Mario Galaxy's rolling stages but found that the upright Wiimote option does not keep your Wiimote properly upright, and seems to be tilted backwards slightly. Because of this, the ball is always rolling backwards at a constant speed, and you need to fight against it to remain stationary. I recorded a video with only the forward tilt bound to demonstrate: https://puu.sh/BaiWA/011fed8385.mp4

Is there any way I could work around this in my control profile? I've tried setting a constant slight forward tilt, but if I do that, I can't move foward manually at all afterwards.
Are you sure it's not just the course that's tilted back a bit? Is there another area in the game that you can test this at?
Tried after the jump pad and in Mario Galaxy 1 as well, same result. Perhaps I should mention this on the issue tracker?
I can ping iwubcode about looking at this.
Cheers.