11-09-2017, 10:07 AM
When launching dolphin using -e, if you emulate a real Wiimote (I'm using a Dolphinbar), Dolphin will crash when it connects to the Wiimote. This crash only occurs when launching straight into a game using the -e launch parameter and not when I load up Dolphin then launch a game. Disabling the real wiimote emulation stops the crash
This is occurring on the latest dev build 5796. This didn't occur with the last dev build I had which was 5684 so the change that causes this crash occurred somewhere between those two builds.
Windows 10 x64 Fall Creator's Update.
Edit: Please ignore mentions of passthrough in the title. This is specifically with "Real Wiimote" emulation. I forgot for a moment passthrough was a separate feature so I accidentally wrote passthrough.
Edit 2: I did a bit more research and tracked down the build where the issue started. No crash in 5707. The crash starts occurring in the next build, 5726
This is occurring on the latest dev build 5796. This didn't occur with the last dev build I had which was 5684 so the change that causes this crash occurred somewhere between those two builds.
Windows 10 x64 Fall Creator's Update.
Edit: Please ignore mentions of passthrough in the title. This is specifically with "Real Wiimote" emulation. I forgot for a moment passthrough was a separate feature so I accidentally wrote passthrough.
Edit 2: I did a bit more research and tracked down the build where the issue started. No crash in 5707. The crash starts occurring in the next build, 5726