• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 220 221 222 223 224 ... 1132 Next »

Crashes related to Wiimote passthrough and Emulation
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Crashes related to Wiimote passthrough and Emulation
11-09-2017, 10:07 AM (This post was last modified: 11-09-2017, 10:24 AM by danne2.)
#1
danne2 Offline
Junior Member
**
Posts: 6
Threads: 3
Joined: Jun 2016
When launching dolphin using -e, if you emulate a real Wiimote (I'm using a Dolphinbar), Dolphin will crash when it connects to the Wiimote. This crash only occurs when launching straight into a game using the -e launch parameter and not when I load up Dolphin then launch a game. Disabling the real wiimote emulation stops the crash

This is occurring on the latest dev build 5796. This didn't occur with the last dev build I had which was 5684 so the change that causes this crash occurred somewhere between those two builds.

Windows 10 x64 Fall Creator's Update.


Edit: Please ignore mentions of passthrough in the title. This is specifically with "Real Wiimote" emulation. I forgot for a moment passthrough was a separate feature so I accidentally wrote passthrough.


Edit 2: I did a bit more research and tracked down the build where the issue started. No crash in 5707. The crash starts occurring in the next build, 5726
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode