Dolphin, the GameCube and Wii emulator - Forums

Full Version: Resident Evil: Code Veronica X - graphical corruption on D3D11 with latest builds
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
This is admittedly a niche case, but in recent revisions this game (NTSC) seems to be rendering very strangely in D3D11. 

Last version I tried where it worked correctly was rev 5378:

[Image: YnZVvQI.png]
[Image: pVOeT4K.png]
[Image: N13hIAm.png]

However in more recent versions:

[Image: o0FcSjK.png]
[Image: wSt3puI.png]
[Image: 7FjBgbg.png]

OpenGL and Vulkan both render correctly. Not a big problem as OpenGL works fine, but thought I should post in case it means something's gone awry as a result of a recent change!

My specs
Win 7 x64
8gb RAM
i5 2500k @ 4.0ghz
Nvidia GTX 970 4gb (non-OC)
LogicOp was finally implemented completely in D3D, but unfortunately Microsoft saw it not fit to support D3D11 completely in Windows 7.  Thus, to use D3D we recommend you upgrade to Windows 8 or 10.

In order to implement it correctly we had to drop support for the hack that used to be there, which caused issues in a ton of other games.
Or keep using the build before LogicOp was implemented Smile
Yeah, but then other games are broken on D3D?
Thanks for replying! That makes sense, good to remove any hacks in the long term I guess.