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Resident Evil: Code Veronica X - graphical corruption on D3D11 with latest builds
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Resident Evil: Code Veronica X - graphical corruption on D3D11 with latest builds
09-15-2017, 07:46 AM (This post was last modified: 09-15-2017, 07:50 AM by the_lost.)
#1
the_lost Offline
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This is admittedly a niche case, but in recent revisions this game (NTSC) seems to be rendering very strangely in D3D11. 

Last version I tried where it worked correctly was rev 5378:

[Image: YnZVvQI.png]
[Image: pVOeT4K.png]
[Image: N13hIAm.png]

However in more recent versions:

[Image: o0FcSjK.png]
[Image: wSt3puI.png]
[Image: 7FjBgbg.png]

OpenGL and Vulkan both render correctly. Not a big problem as OpenGL works fine, but thought I should post in case it means something's gone awry as a result of a recent change!

My specs
Win 7 x64
8gb RAM
i5 2500k @ 4.0ghz
Nvidia GTX 970 4gb (non-OC)
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09-15-2017, 07:58 AM (This post was last modified: 09-15-2017, 07:58 AM by JMC47.)
#2
JMC47 Offline
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LogicOp was finally implemented completely in D3D, but unfortunately Microsoft saw it not fit to support D3D11 completely in Windows 7.  Thus, to use D3D we recommend you upgrade to Windows 8 or 10.

In order to implement it correctly we had to drop support for the hack that used to be there, which caused issues in a ton of other games.
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09-15-2017, 04:25 PM
#3
mstreurman Offline
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Or keep using the build before LogicOp was implemented Smile
Check my profile for up to date specs.
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09-15-2017, 05:18 PM
#4
JMC47 Offline
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Yeah, but then other games are broken on D3D?
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09-15-2017, 05:29 PM
#5
the_lost Offline
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Thanks for replying! That makes sense, good to remove any hacks in the long term I guess.
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