This is admittedly a niche case, but in recent revisions this game (NTSC) seems to be rendering very strangely in D3D11.
Last version I tried where it worked correctly was rev 5378:
![[Image: YnZVvQI.png]](https://i.imgur.com/YnZVvQI.png)
![[Image: pVOeT4K.png]](https://i.imgur.com/pVOeT4K.png)
![[Image: N13hIAm.png]](https://i.imgur.com/N13hIAm.png)
However in more recent versions:
![[Image: o0FcSjK.png]](https://i.imgur.com/o0FcSjK.png)
![[Image: wSt3puI.png]](https://i.imgur.com/wSt3puI.png)
![[Image: 7FjBgbg.png]](https://i.imgur.com/7FjBgbg.png)
OpenGL and Vulkan both render correctly. Not a big problem as OpenGL works fine, but thought I should post in case it means something's gone awry as a result of a recent change!
My specs
Win 7 x64
8gb RAM
i5 2500k @ 4.0ghz
Nvidia GTX 970 4gb (non-OC)
Last version I tried where it worked correctly was rev 5378:
![[Image: YnZVvQI.png]](https://i.imgur.com/YnZVvQI.png)
![[Image: pVOeT4K.png]](https://i.imgur.com/pVOeT4K.png)
![[Image: N13hIAm.png]](https://i.imgur.com/N13hIAm.png)
However in more recent versions:
![[Image: o0FcSjK.png]](https://i.imgur.com/o0FcSjK.png)
![[Image: wSt3puI.png]](https://i.imgur.com/wSt3puI.png)
![[Image: 7FjBgbg.png]](https://i.imgur.com/7FjBgbg.png)
OpenGL and Vulkan both render correctly. Not a big problem as OpenGL works fine, but thought I should post in case it means something's gone awry as a result of a recent change!
My specs
Win 7 x64
8gb RAM
i5 2500k @ 4.0ghz
Nvidia GTX 970 4gb (non-OC)