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Full Version: Zelda TP HUD fix
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XxPothead1990xX

Is it possible to made an Hud fix like this with ARcodes or patches like the Hyrule Field Patch??


[Image: ztp219.jpg]


I play on 21:9 and the steched HUD is really annoying.
I would use the fix from masterotaku but 3Dmigoto dont work for me.

Please help me the game looks soo beautiful in 21:9 but the HUD looks so ugly streched its extremly annoying.


Sorry for my bad english, I´m out of germany soo thats normal here^^
It's normal that the fix I made doesn't work for you now. Shader modifications like mine are very build dependant. The CRC of the shaders changed every few Ishiiruka builds, so all the work was lost (they worked in Ishiiruka 427, I think).

However, new releases of 3Dmigoto don't need 3D Vision anymore to apply fixes (so they would be compatible for everyone), and most of them consist of modifying the same line for the X axis ("dot(cproj[0].xyzw, r1.xyzw)").

I would like to see a general widescreen hack option that works that way (multiplying the X axis of the projection by a custom number), which in my opinion is better than the current widescreen hack. That would allow games like Zelda FSA and Baten Kaitos to be played in any aspect ratio (impossible with the current widescreen hack).

"cproj" is defined here in the Dolphin code: https://github.com/dolphin-emu/dolphin/b...mon.h#L320

And used for example here: https://github.com/dolphin-emu/dolphin/b...n.cpp#L159

I don't have Visual Studio 2015 yet and I've never compiled my own Dolphin builds, but I think those would be good places to start experimenting. For example, trying to make a build that forces every 4:3 game to 16:9 in a simple non optional way.