I can't believe this didn't gain any traction.
Because you don't know how Dolphin's netplay works or why it desyncs in the first place
=o
Doing rollback with an emulator would require constant savestating (once per frame) and then, to do a rollback, reloading the save, re-emulating all the inputs, and trying to catch back up as quickly as possible. It would at the very least require an extremely fast computer and would probably introduce a lot of stutter because the "catching up" isn't instant like it would be in a non-emulated game.
This didn't get any reaction because it's been discussed to death before. Please wait in line behind the other people who have suggested it
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We attempted to implement this a while ago, it's not feasible for GameCube/Wii yet.