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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Should Dolphin Be Using Rollback for Netplay??
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Should Dolphin Be Using Rollback for Netplay??
07-22-2015, 10:25 PM (This post was last modified: 07-23-2015, 02:12 AM by Smashbro29.)
#1
Smashbro29 Offline
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http://skullgirls.com/2011/09/skullgirls-ggpo-and-you/ This explains why rollback is very important to emulating the offline experience, as someone that plays smash on netplay even the option to use such a feature would be very welcome.
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02-03-2016, 06:01 PM
#2
Smashbro29 Offline
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I can't believe this didn't gain any traction.
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02-04-2016, 02:47 AM
#3
Helios Offline
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Because you don't know how Dolphin's netplay works or why it desyncs in the first place

=o
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02-04-2016, 05:34 AM
#4
Fiora Offline
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Doing rollback with an emulator would require constant savestating (once per frame) and then, to do a rollback, reloading the save, re-emulating all the inputs, and trying to catch back up as quickly as possible. It would at the very least require an extremely fast computer and would probably introduce a lot of stutter because the "catching up" isn't instant like it would be in a non-emulated game.
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02-04-2016, 08:10 AM
#5
JMC47 Offline
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This didn't get any reaction because it's been discussed to death before. Please wait in line behind the other people who have suggested it Smile.

We attempted to implement this a while ago, it's not feasible for GameCube/Wii yet.
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