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Full Version: Sound desyncs over time
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I was playing Guitar Hero: Warriors of rock on dolphin, and after playing any song for about a minute or so, the sound would get ahead of what was being displayed on the screen. I tried multiple things to fix this, downloading the newest version of the emulator, trying all possible audio backends, but the desync still happens. I don't know if it's an issue with just this game or if it's happening in others as well.
Try with single-core mode.
(06-23-2014, 11:44 AM)DJBarry004 Wrote: [ -> ]Try with single-core mode.

That didn't help, after about a minute or so i noticed the sound was ahead of the visuals again.
Sound ahead of visuals is likely cos Dolphin is running NTSC Games too fast e.g. 60 FPS
and not at the NTSC Field rate, 59.940056 or 60000/1001 .

PCSX2 Emulator does this right.
https://code.google.com/p/pcsx2/source/detail?r=4925
Try DSP LLE...

(06-23-2014, 12:45 PM)Gir Wrote: [ -> ]Sound ahead of visuals is likely cos Dolphin is running NTSC Games too fast e.g. 60 FPS
and not at the NTSC Field rate, 59.940056 or 60000/1001 .

PCSX2 Emulator does this right.
https://code.google.com/p/pcsx2/source/detail?r=4925

Hm, no. Dolphin already fixed that some time ago (it was right before the transition to GitHub I think)...
(06-23-2014, 12:54 PM)Jhonn Wrote: [ -> ]Try DSP LLE...

(06-23-2014, 12:45 PM)Gir Wrote: [ -> ]Sound ahead of visuals is likely cos Dolphin is running NTSC Games too fast e.g. 60 FPS
and not at the NTSC Field rate, 59.940056 or 60000/1001 .

PCSX2 Emulator does this right.
https://code.google.com/p/pcsx2/source/detail?r=4925

Hm, no. Dolphin already fixed that some time ago (it was right before the transition to GitHub I think)...


It was fixed but was never merged.
https://code.google.com/p/dolphin-emu/so...e=NTSC5994
(06-23-2014, 12:54 PM)Jhonn Wrote: [ -> ]Try DSP LLE...

I've been using DSP LLE this whole time.
PAL-60 and EuRGB60 also run at the NTSC Field Rate.
From comments in issue 7222, NTSC Field Rate has nothing related to this audio issue...
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