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Full Version: when will z-freeze be done in the hardware backends?
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When will z-freeze be done in the hardware backends? I was thinking that a GK110 could do it easily with all the compute power it has.
(09-19-2013, 10:56 PM)Antifederalist Wrote: [ -> ]I was thinking that a GK110 could do it easily with all the compute power it has.
Do you even know what zfreeze is?
(09-19-2013, 11:50 PM)ExtremeDude2 Wrote: [ -> ]Also it already is-ish:

https://code.google.com/p/dolphin-emu/so...me=zfreeze
ThanksSmile Does that mean Rogue Squadron II works without issue?
Care to test by yourself? BTW, at least in the wiki, the issue isn't fixed...
(09-20-2013, 01:42 AM)Antifederalist Wrote: [ -> ]Does that mean Rogue Squadron II works without issue?

Not yet
If the z-freeze is fixed then why isn't rogue squadron II working?

I'm was quite happy to see zelda TP fixed in openGL, that game is awesome.
Antifederalist Wrote:If the z-freeze is fixed then why isn't rogue squadron II working?

It's probably the case that the z-freeze implementation isn't accurate or complete enough, or some other emulated component is now the issue (again, due to inaccuracy or incompleteness).
Thanks. I'm sure both Rogue Squadrons will work quite well one day and that's good enough for me.