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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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when will z-freeze be done in the hardware backends?
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when will z-freeze be done in the hardware backends?
09-19-2013, 10:56 PM
#1
Antifederalist Offline
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When will z-freeze be done in the hardware backends? I was thinking that a GK110 could do it easily with all the compute power it has.
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09-19-2013, 11:07 PM
#2
neobrain Offline
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(09-19-2013, 10:56 PM)Antifederalist Wrote: I was thinking that a GK110 could do it easily with all the compute power it has.
Do you even know what zfreeze is?
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09-19-2013, 11:50 PM
#3
ExtremeDude2 Offline
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Also it already is-ish:

https://code.google.com/p/dolphin-emu/source/list?name=zfreeze
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09-20-2013, 01:42 AM
#4
Antifederalist Offline
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(09-19-2013, 11:50 PM)ExtremeDude2 Wrote: Also it already is-ish:

https://code.google.com/p/dolphin-emu/source/list?name=zfreeze
ThanksSmile Does that mean Rogue Squadron II works without issue?
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09-20-2013, 02:58 AM
#5
mbc07 Offline
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Care to test by yourself? BTW, at least in the wiki, the issue isn't fixed...
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09-20-2013, 03:02 AM
#6
LordVador Offline
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(09-20-2013, 01:42 AM)Antifederalist Wrote: Does that mean Rogue Squadron II works without issue?

Not yet
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09-24-2013, 10:35 AM
#7
Antifederalist Offline
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If the z-freeze is fixed then why isn't rogue squadron II working?

I'm was quite happy to see zelda TP fixed in openGL, that game is awesome.
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09-24-2013, 12:56 PM
#8
Shonumi Offline
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Antifederalist Wrote:If the z-freeze is fixed then why isn't rogue squadron II working?

It's probably the case that the z-freeze implementation isn't accurate or complete enough, or some other emulated component is now the issue (again, due to inaccuracy or incompleteness).
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09-25-2013, 08:18 AM
#9
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Thanks. I'm sure both Rogue Squadrons will work quite well one day and that's good enough for me.
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