Dolphin, the GameCube and Wii emulator - Forums

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Regardless of the version of Dolphin I'm running (e.g. 3.0, 3.5), I immediatley get a Clearing Code Cache message and the application crashes. I'm starting to wonder if it is simply my graphics card that is the issue. Does anyone know from the following whether or not I should expect for Dolphin to work?
Video Adapter
Display : \\.\DISPLAY1
VGA Compatible : No
Official Device Name : Mobile Intel® 4 Series Express Chipset Family
Hardware ID : PCI\VEN_8086&DEV_2A42&SUBSYS_30F7103C&REV_07
OEM Device Name : Intel Mobile Integrated Graphics Controller
Device Name : HP Mobile Integrated Graphics Controller
Chipset
Model : GM4500M
Type : Mobile, Integrated
Speed : 533MHz
Minimum/Maximum/Turbo Speed : N/A - 533MHz
Shader Speed : 533MHz
Minimum/Maximum/Turbo Speed : N/A - 533MHz
Peak Processing Performance (PPP) : 10.66GFLOPS
Adjusted Peak Performance (APP) : 9.6WG
RAMDAC Speed : 350MHz
Unified Shaders : 10 Unit(s)
Raster Operation Units (ROP) : 4 Unit(s)
Texture Mapping Units (TMU) : 10 Unit(s)
Maximum Pixel Fillrate : 2.13GPix/s
Maximum Texture Fillrate : 5.33GTex/s
Logical/Chipset Memory Banks
Total Memory : 64MB DDR3
Memory Bus Speed : 2x 400MHz (800MHz)
Minimum/Maximum/Turbo Speed : N/A - 2x 533MHz (1GHz)
Channels : 2
Width : 64-bit
Maximum Memory Bus Bandwidth : 12.5GB/s
Graphics Adapter Power Management
533MHz / 533MHz / 533MHz Engaged : Yes
Direct3D 11 Device(s)
Interface Version : 10.00
CS - Compute Shader Support : No
DP - Double (Floating-Point) Support : No
Model : Mobile Intel® 4 Series Express Chipset Family
Physical Memory : 64MB
Shared Memory : 64MB
Texture Memory : 1.14GB
Direct3D 10 Device(s)
Interface Version : 10.00
Library Version : 8.15.10.2302
Model : Mobile Intel® 4 Series Express Chipset Family
Physical Memory : 64MB
Shared Memory : 64MB
Texture Memory : 1.14GB
Latest Device Driver
Version : 8.15.10.2869
Date of Manufacture : Saturday, December 15, 2012
Direct3D 9 Device(s)
Interface Version : 9.00
Model : Mobile Intel® 4 Series Express Chipset Family
Video Driver : igdumdx32.dll
Library Version : 8.15.10.2302
3D Hardware Acceleration : Yes
Hardware Transform and Light : Yes
Heads : 1 Unit(s)
Pixel Shaders Version : 3.00
Vertex Shaders Version : 3.00
Latest Device Driver
Version : 8.15.10.2869
Date of Manufacture : Monday, May 13, 2013
Accelerated Video Decoders
MPEG2 VLD : Yes
MPEG2 IDCT : Yes
MPEG2 MoComp : Yes
{BCC5DB6D-A2B6-4AF0-ACE4-ADB1F787BC89} : Yes
H264.E MoComp Intel : Yes
{A74CCAE2-F466-45AE-86F5-AB8BE8AF8483} : Yes
{9E5A0DCA-2B9C-414E-93FB-D2CFAE7E8E63} : Yes
{07460004-7533-4E1A-BDE3-FF206BF5CE47} : Yes
WMV9-B (WMV9 MoComp) : Yes
WMV9-C (WMV9 IDCT) : Yes
VC1-B (VC1 MoComp) : Yes
VC1-C (VC1 IDCT) : Yes
{604F8E64-4951-4C54-88FE-ABD25C15B3D6} : Yes
{604F8E66-4951-4C54-88FE-ABD25C15B3D6} : Yes
Accelerated Video Processors
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F} : Yes
Bob Device : Yes
Progressive Device : Yes
Software Device : Yes
Video Driver
Expected Windows Version : 4.00
Screen Saver Active : No
Low Power Saving Active : No
Power Off Saving Active : No
Mode
Mode : 1280x800 32-bit
Refresh Rate : 60Hz
Virtual Desktop Size : 1280x800
Video Modes
Mode 0 : 320x200 8-bit 60Hz
Mode 1 : 320x200 16-bit 60Hz
Mode 2 : 320x200 32-bit 60Hz
Mode 3 : 320x240 8-bit 60Hz
Mode 4 : 320x240 16-bit 60Hz
Mode 5 : 320x240 32-bit 60Hz
Mode 6 : 400x300 8-bit 60Hz
Mode 7 : 400x300 16-bit 60Hz
Mode 8 : 400x300 32-bit 60Hz
Mode 9 : 512x384 8-bit 60Hz
Mode 10 : 512x384 16-bit 60Hz
Mode 11 : 512x384 32-bit 60Hz
Mode 12 : 640x400 8-bit 60Hz
Mode 13 : 640x400 16-bit 60Hz
Mode 14 : 640x400 32-bit 60Hz
Mode 15 : 640x480 8-bit 60Hz
Mode 16 : 640x480 16-bit 60Hz
Mode 17 : 640x480 32-bit 60Hz
Mode 18 : 800x600 8-bit 60Hz
Mode 19 : 800x600 16-bit 60Hz
Mode 20 : 800x600 32-bit 60Hz
Mode 21 : 1024x768 8-bit 60Hz
Mode 22 : 1024x768 16-bit 60Hz
Mode 23 : 1024x768 32-bit 60Hz
Mode 24 : 1280x600 8-bit 60Hz
Mode 25 : 1280x600 16-bit 60Hz
Mode 26 : 1280x600 32-bit 60Hz
Mode 27 : 1280x720 8-bit 60Hz
Mode 28 : 1280x720 16-bit 60Hz
Mode 29 : 1280x720 32-bit 60Hz
Mode 30 : 1280x768 8-bit 60Hz
Mode 31 : 1280x768 16-bit 60Hz
Mode 32 : 1280x768 32-bit 60Hz
Mode 33 : 1280x800 8-bit 60Hz
Mode 34 : 1280x800 16-bit 60Hz
Mode 35 : 1280x800 32-bit 60Hz
Device Mode Characteristics
Physical Medium Width : 452 mm / 18 in
Physical Medium Height : 282 mm / 11 in
Recommended Display Size : 25 in
Maximum Resolution : 96x96 dpi
Colour Bits/Planes : 32-bit / 1-bit
Colour Resolution : 24-bit
Pixel Width/Height/Diagonal : 36 / 36 / 51
Enhanced Video Settings
Animation Effects Enabled : Yes
Full Windows Drag Enabled : Yes
Font Smoothing Enabled : Yes
High Contrast Enabled : No
Your IGP isn't powerful enough.
Quote:my graphics card
It's not even a "card" , just old onboard GPU (a tiny chip that locate on your motherboard)
It won't work well with Dolphin and that onboard GPU is only capable of playing multimedia like video , gaming is out of the question (except some web games or some ancient games)
Since you have a mobile chipset I can assume you're probably on a laptop. Sorry but I don't know if you can fix that error. Try open gl though. And also
Quote: Bare Minimum Requirements for openGL
Regardless of performance here are the minimum video card requirements just to get dolphin to run:
Nvidia: Geforce 6 series or higher
ATI: HD2000 series or higher
Intel: GMA 4500 series or higher, although you may still encounter problem
Incorrect, at least since the GLSL merger. GLSL requires OpenGL 3 support. So that puts it at:

Nvidia GeForce 8xxx or higher
ATI HD2000 or higher
Intel HD Graphics 6th generation or higher (still have problems)


It's beyond what his laptop is capable of. He could potentially use 3.5 though, with the old OpenGL backend.
Ok, so the Clearing Cache Code related cache is probably related to the incompatibility of my video chip?
Leave his GPU aside , his CPU is horrible for most games . If was him , i would give up or buy/build a gaming computer
I can say Intel HD 3000 or HD 4000 is the minimum requirement for Dolphin at lowest graphic settings (Graphic intensive games like SMG,XenoBlade, Zelda SS are another story though) , a slower/older GPU is hopeless
I'd say the same, but I don't know what his cpu is. I had a laptop with the exact same igp/ram specs(it could run a earlier revision of dolphin with luigis mansion at 8fps at the title screen) and it had a celeron at 1.6ghz. So I can guess it's really weak. But yeah, for $300 you can get build a pc that gets decent-great performance on many games.
Edit: With HLE audio. LLE would be to demanding.
Quote:but I don't know what his cpu is
Click on his user name to see his profile : CPU - Core 2 duo @ 2.1GHz
(05-14-2013, 02:11 PM)admin89 Wrote: [ -> ]
Quote:but I don't know what his cpu is
Click on his user name to see his profile : CPU - Core 2 duo @ 2.1GHz
Huh Well.... yep. Forgot about that lol.
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