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Does somebody know the INI tags for EFB copies to RAM and texture accuracy?
Quote:EFBCopyEnable = True
EFBToTextureEnable = False
SafeTextureCache = True
(12-26-2012, 08:15 AM)LordVador Wrote: [ -> ]
Quote:EFBCopyEnable = True
EFBToTextureEnable = False
SafeTextureCache = True
Thanks, but doesn't the "SafeTextureCache" set the texture accuracy to safe? If so, I need it to be at fast.
Then turn "True" into "False"
Thanks, but this didn't work in neither "Video_Settings" or "Video_Hacks".
It should work in Video_Settings though (and Copy to RAM is in Video_Hacks)
I put texture accuracy in Video_Settings and EFB to RAM in Video_Hacks, it works when my game loads the custom textures, and it doesn't.
In which game are you trying to use this?
Super Smash Bros. Brawl.
SafeTextureCache doesn't exist anymore.

You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
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