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Full Version: INI tags for EFB copies and texture accuracy
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(12-26-2012, 08:56 AM)neobrain Wrote: [ -> ]SafeTextureCache doesn't exist anymore.

You're looking for an existing var called sth like TextureCacheColorSamples or whatever. There's the values 128, 512 and 0, where 128 is the least safe and 0 the safest. 512 is somewhere inbetween. Don't ask why it's like that, just accept the fact :p
"SafeTextureCacheColorSamples = 128" did the cake, now only Brawl has EFB copies to RAM and fast texture accuracy Big Grin

Thanks to neobrain and LordVador!
You know, you could've also just moved the texture cache accuracy slider in your gfx config to its rightmost value to achieve the same? :p
Yes, I could have done that, but then those settings would have applied to all games, and I only wanted these specific settings applied to Brawl Wink
Any games that require higher texcache accuracy probably already have it specified in their ini files. Keep texcache accuracy at Fast and you'll almost never see any problems.
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