12-16-2012, 11:30 AM
This problem only happens with DX9 and OpenGL, (DX11 doesn't have this issue)
http://img585.imageshack.us/img585/6941/g2me015.jpg
http://img198.imageshack.us/img198/18/g2me014.jpg
Album: http://imageshack.us/g/1/9921049/
I coudn't find a way to fix it in DX9 and OpenGL, but in DX11 it works.
Mario Kart Double Dash has a similiar problem, that can be fixed with EFB to RAM in all GFX Backend (DX9, DX11 & OpenGL)
EFB to Texture -> http://img38.imageshack.us/img38/7379/gm4e011.jpg
EFB to RAM -> http://img803.imageshack.us/img803/2504/gm4e012.jpg
Album: http://imageshack.us/g/1/9921073
http://img585.imageshack.us/img585/6941/g2me015.jpg
http://img198.imageshack.us/img198/18/g2me014.jpg
Album: http://imageshack.us/g/1/9921049/
I coudn't find a way to fix it in DX9 and OpenGL, but in DX11 it works.
Mario Kart Double Dash has a similiar problem, that can be fixed with EFB to RAM in all GFX Backend (DX9, DX11 & OpenGL)
EFB to Texture -> http://img38.imageshack.us/img38/7379/gm4e011.jpg
EFB to RAM -> http://img803.imageshack.us/img803/2504/gm4e012.jpg
Album: http://imageshack.us/g/1/9921073