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Metroid Prime 2 Echoes Sunshine effects Showing up on walls in DX9 & OpenGL
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Metroid Prime 2 Echoes Sunshine effects Showing up on walls in DX9 & OpenGL
12-16-2012, 11:30 AM (This post was last modified: 12-16-2012, 11:39 AM by hyperspeed.)
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hyperspeed Offline
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This problem only happens with DX9 and OpenGL, (DX11 doesn't have this issue)
http://img585.imageshack.us/img585/6941/g2me015.jpg
http://img198.imageshack.us/img198/18/g2me014.jpg
Album: http://imageshack.us/g/1/9921049/

I coudn't find a way to fix it in DX9 and OpenGL, but in DX11 it works.

Mario Kart Double Dash has a similiar problem, that can be fixed with EFB to RAM in all GFX Backend (DX9, DX11 & OpenGL)

EFB to Texture -> http://img38.imageshack.us/img38/7379/gm4e011.jpg

EFB to RAM -> http://img803.imageshack.us/img803/2504/gm4e012.jpg

Album: http://imageshack.us/g/1/9921073
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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