08-09-2012, 09:20 AM
So I have gotten a new system and I'm trying to run Super Mario Galaxy with the settings for best speed, only I am using LLE on Thread and Lock Threads to Cores, and I have also unchecked Skip EFB Access from CPU so I can pull stars. I get 60 fps sometimes, but most of the time, when there are lots of planets visible on screen, it slows to 38-45. Here is my system:
Intel Core i5 3570K @ 4.2 GHz (I've also tried 4.4 with the same results basically as 4.2).
nVidia GeForce GTX 550 Ti, 1 GB GDDR5 VRAM (Not OC'ed)
16 GB DDR3 RAM @ 1600 MHz
Given that the change from 4.2 -> 4.4 did nothing, I would assume that the GPU is the problem? Or do I just need to OC the CPU more? Is it even possible to get full speed when lots of polygons are on screen?
I can still return the GPU if necessary to get a better one, but I would prefer to find a solution with my current system set up. I am using the most recent, non-beta drivers for the 550 Ti.
I also tried using No Audio Output, but the results were the same...
EDIT: sorry, forgot revision: Dolphin 3.0-735, Dolphin 3.0-745 (Misc Opts, I was just checking this one out), Dolphin 3.0
Intel Core i5 3570K @ 4.2 GHz (I've also tried 4.4 with the same results basically as 4.2).
nVidia GeForce GTX 550 Ti, 1 GB GDDR5 VRAM (Not OC'ed)
16 GB DDR3 RAM @ 1600 MHz
Given that the change from 4.2 -> 4.4 did nothing, I would assume that the GPU is the problem? Or do I just need to OC the CPU more? Is it even possible to get full speed when lots of polygons are on screen?
I can still return the GPU if necessary to get a better one, but I would prefer to find a solution with my current system set up. I am using the most recent, non-beta drivers for the 550 Ti.
I also tried using No Audio Output, but the results were the same...
EDIT: sorry, forgot revision: Dolphin 3.0-735, Dolphin 3.0-745 (Misc Opts, I was just checking this one out), Dolphin 3.0