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Full Version: [Triforce] Virtua Striker 2002
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Virtua Striker 2002
[Image: Vs2002.jpg]

About the game

virtua striker 2002

configuration and rev used
-enable cheats
-AM-Baseboard needs to be set to SP1 and Port1 in config ---> Gamecube.
-Possible optimizations: Don't know
-dolphin revision: Triforce-3.0-697-x64 64 bit build
and 32 bit build
-pc specs: at the end of the post.


Emulation Status & Speed
the game runs fine, but it has some bugs.

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time to get ingame Wink

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bugs:

1- the replay, most of the time shows this garbage

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this is a common bug in older revs with the gamecube game

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2- sometimes in the middle of the match the ball gets stuck on the players face, everything goes normal after a while, but its pretty annoying.

3- the game crashes suddenly, however you can beat the game.

you need a strong cpu if you want to play this one at fullspeed, the gamecube counterpart needs a strong one to.
i think that with a 3.2 core 2 duo its more than enough.

PC used: i5 2500k @ 4 ghz, 4 gb GSkill 1600 mhz cl7, 9800 gt 512 mb.

lecujen

thanks for your post. Does MarioKArt GP2 work correctly with your Triforce-3.0-697-x64 version (items buttons ok)?
I canĀ“t wait for VS4!
people reports mkgp2 action buttons are broken in the 697 svn, yo should stick with the 696 one.
but i'm pretty sure the next revisions will correct this bug
so i just noticed if you use the patch that used to make this game run ion the main branch in the latest triforce build fzero ax will start with an error
Virtua striker 4 emulation ?? We are close ?? What do you think ??