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Full Version: Wind Waker hangs--black screen--FPS still active
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At certain points in the game Wind waker hangs leaving a black screen. The FPS and % speed shows it is still running. I am using Dolphin 3.0

system:
Inte1 quad core @ 2.4Ghz
Nvidia 9800 GTX+
4GB RAM\Thanks for the help!!
Try to disable Audio Throttle
(10-27-2011, 01:54 AM)LordVador Wrote: [ -> ]Try to disable Audio Throttle

Thanks--I tried that FPS goes to 600 and speed to 2040%

BTW--forgot to mention in first post:
Win XP SP3 32 bit
No solutions. This is a known problem. You can try LLE audio though.
(10-27-2011, 05:35 AM)HawaiianPunch Wrote: [ -> ]No solutions. This is a known problem. You can try LLE audio though.

Thanks! Enabling LLE does not allow me to load the ISO. Don't know why. You know my specs quoted in my original post. -- seem to be adequate, no?
However by dinking around with recent save states and replaying from there I could stumble into a game advance. Seems to happen during those long blackouts (such as when defeating the Bird in the Forbidden Fortress.
Wonder if going to Win7 @ 64bit might make a difference.
Going to Win64 will not make a difference. To use LLE, read this thread: http://forums.dolphin-emu.org/showthread.php?tid=3823
(10-27-2011, 11:23 AM)HawaiianPunch Wrote: [ -> ]Going to Win64 will not make a difference. To use LLE, read this thread: http://forums.dolphin-emu.org/showthread.php?tid=3823

Thanks...checked the thread. I am running Dolphin 3.0 (build 188). LLE is handled only by an option box. (HLE/LLE)
RH
Use 3.0 release, not 3.0-188. You need to run the dol on a Wii, then put the dsp_rom.bin and dsp_coef.bin files in Dolphin/User/GC.
EDIT: Actually, with newer revs Wind Waker should load LLE without the files because it uses Zelda ucode, which is now in the emulator.