Dolphin, the GameCube and Wii emulator - Forums

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Shin

Has anyone been able to make codes them themself using ArtMoney or CheatEngine?
It doesn't work on Dolphin

Scaenicus

Not true:

Nintendo doesn't save RAM-values like the PC but reversed.

To search them in Artmoney first switch...
"Search"-menue > Options > Bytes order
... to "Reverse" (or ALL if you want to be sure)

WKR, Philipp
Hm, that can make the trick, didn't know that Tongue Wasn't using both "Reverse" nor "all". Thanks for info Wink

Scaenicus

You are welcome!
I didn't know Dophin till Friday Angel - But I tested it already with Harvest Moon Magical Melody:
Interger 4 bytes, reversed is for the money.
You will find two entries: The value and the display-value in the screen.
If one changes the other you have the correct one.

I've attached the AMT-file but as DMA (Dynamic Memory Allocation) occurs it's only helpfull to see the structure.
(http://www.gamethreat.net/forums/hacking...e-dma.html)
* DacoTaco sighs
yes dolphin could work with CE or anything but thats the worst idea ive EVER heard. use dolphin's debugger?


also, the "reversed" is usually called endians

ABCD in
big endian: ABCD
little endian: DCBA

Scaenicus

(08-25-2009, 12:44 AM)Daco Wrote: [ -> ]the "reversed" is usually called endians
Jupp! - But you can't find "Endian" in the GUI of ArtMoney. (At least not there, where you have to set the configuration)

(08-25-2009, 12:44 AM)Daco Wrote: [ -> ]use dolphin's debugger?
I'll read into it. (Edit: If I find it Wink )
I just wanted to give a way to use RAM-editors, as I understand people who want to use their familiar tool.
dolphin.exe /d

also, we dont have a search function but if you want one go make one. we really need one

Scaenicus

(08-25-2009, 01:22 AM)Daco Wrote: [ -> ]dolphin.exe /d

Thank you - My C++ is rusty, so I can't promise anything.
But I'll checkout the sources and look into it.

Shin

How do you use the debugger to change values?
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