Has anyone been able to make codes them themself using ArtMoney or CheatEngine?
ArtMoney or ChestEngine?
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08-24-2009, 02:49 PM
Not true:
Nintendo doesn't save RAM-values like the PC but reversed. To search them in Artmoney first switch... "Search"-menue > Options > Bytes order ... to "Reverse" (or ALL if you want to be sure) WKR, Philipp 08-24-2009, 06:16 PM
Hm, that can make the trick, didn't know that Wasn't using both "Reverse" nor "all". Thanks for info
08-25-2009, 12:31 AM
You are welcome!
I didn't know Dophin till Friday - But I tested it already with Harvest Moon Magical Melody: Interger 4 bytes, reversed is for the money. You will find two entries: The value and the display-value in the screen. If one changes the other you have the correct one. I've attached the AMT-file but as DMA (Dynamic Memory Allocation) occurs it's only helpfull to see the structure. (http://www.gamethreat.net/forums/hacking...e-dma.html) 08-25-2009, 12:44 AM
* DacoTaco sighs
yes dolphin could work with CE or anything but thats the worst idea ive EVER heard. use dolphin's debugger? also, the "reversed" is usually called endians ABCD in big endian: ABCD little endian: DCBA 08-25-2009, 01:04 AM
(08-25-2009, 12:44 AM)Daco Wrote: the "reversed" is usually called endiansJupp! - But you can't find "Endian" in the GUI of ArtMoney. (At least not there, where you have to set the configuration) (08-25-2009, 12:44 AM)Daco Wrote: use dolphin's debugger?I'll read into it. (Edit: If I find it ) I just wanted to give a way to use RAM-editors, as I understand people who want to use their familiar tool. 08-25-2009, 01:22 AM
dolphin.exe /d
also, we dont have a search function but if you want one go make one. we really need one 08-25-2009, 01:31 AM
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