Hello. It is possible upload a mirror from main pack? I get this loop everytime from this mediafire file:
Thanks
Thanks
Zelda: Collector's Edition HD Texture Pack V2.1 (2018-03-27)
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03-02-2016, 10:58 AM
Hello. It is possible upload a mirror from main pack? I get this loop everytime from this mediafire file:
Thanks 03-04-2016, 08:12 AM
(This post was last modified: 03-04-2016, 08:12 AM by masterotaku.)
(03-02-2016, 10:58 AM)D4rKiTo Wrote: Hello. It is possible upload a mirror from main pack? I get this loop everytime from this mediafire file: Use the DDS pack. The PNG one is outdated. At the moment, the updated PNG files are only in my SSD. Posting the list of remaining things to always remember them: - Gerudo Training Ground. - Water Temple, Shadow Temple and Spirit Temple minimaps and boss names. - Sky ( ). Not a too many things, now that I think about it. OK, I hate leaving this incomplete for so long. I'll work on it this weekend (and upload a new DDS version if the advancement is significant). If I don't, shame should fall upon me. It's a promise (and motivation to myself).
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 03-04-2016, 11:32 PM
Yeah, t'would be a shame to stop at this point. I'll totally replay once it's complete Just wishing there was a way to play at 30FPS without glitches!
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
03-06-2016, 11:17 AM
(This post was last modified: 03-06-2016, 11:19 AM by hellbringer616.)
(03-04-2016, 11:32 PM)StripTheSoul Wrote: Yeah, t'would be a shame to stop at this point. I'll totally replay once it's complete If someone could find a way to port these codes you might beable to, what the set of codes do is basically make the game 30 fps but switch to 20 when things would usually break: [color=#000000]D00F1C91 000A //If the Speed Time Day/Night Cycle is 000A, then[/color] [color=#000000]800F1C91 0007 //Change Speed Time Day/Night Cycle to 0007 (default 000A)[/color] [color=#000000]801C7861 0002 //Always 30 FPS Mode[/color] [color=#000000]D01C8D74 0001 //If you Hold D-Pad Right pressed, then[/color] [color=#000000]801C7861 0003 //Change to 20 FPS Mode[/color] [color=#000000]D11DB49E 2708 //If Link is Crawling, then[/color] [color=#000000]801C7861 0003 //Change to 20 FPS Mode[/color] [color=#000000]D11DB49E 2900 //If Link make a Z Targeting Front Slash, then[/color] [color=#000000]811DB35C BF34 //Change the Gravity to BF34 (Default: BF80)[/color] [color=#000000]D11DB49E 2950 //If Link make a Z Targeting Left Jump, then[/color] [color=#000000]811DB35C BF34 //Change the Gravity to BF34 (Default: BF80)[/color] [color=#000000]D11DB49E 2988 //If Link make a Z Targeting Right Jump, then[/color] [color=#000000]811DB35C BF34 //Change the Gravity to BF34 (Default: BF80)[/color] [color=#000000]D11DB49E 29D0 //If Link make a Z Targeting Backward Jump, then[/color] [color=#000000]811DB35C BF34 //Change the Gravity to BF34 (Default: BF80)[/color] [color=#000000]D11DB49E 3148 //If Link is Jumping, then[/color] [color=#000000]811DB35C BF34 //Change the Gravity to BF34 (Default: BF80)[/color] [color=#000000]D11DBB14 000A //If Link is throwing Hookshot/Longshot, then[/color] [color=#000000]801C7861 0003 //Change to 20 FPS Mode[/color] Also, this thread for an extended draw distance code: http://forum.pj64-emu.com/showthread.php?t=5389 03-06-2016, 07:20 PM
Oh, interesting... no idea though, how to port that O_o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
03-07-2016, 07:50 AM
(This post was last modified: 03-07-2016, 07:59 AM by masterotaku.)
Having those codes in Dolphin would be great, and I guess they can be converted for 60fps too.
I did as promised: - Gerudo's Training Ground: done (although not totally satisfied about a few textures). - Water Temple: done (I found some new textures to add, apart from the minimap textures and the boss name). - Chamber of Sages: done. - Textures for adult Princess Ruto (recycled from the child textures). - I've also done some corrections in Gerudo's Fortress and added a missing texture in the Lake Hylia laboratory. - Minor things like some item drop textures. I'm not going to upload a new version yet. My goal is having everything except the sky for next weekend.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 03-07-2016, 02:35 PM
Is the reason you are reluctant to do the sky because of how many pieces? If so I worked out the base textures because I love a good puzzle. If you already have retextures I can work those out too. I probably wouldn't make a sky because I'm no good with clouds. For now it's just the daylight sky.
Spoiler: 03-07-2016, 04:31 PM
(This post was last modified: 03-07-2016, 04:32 PM by masterotaku.)
Yes, that's the problem I have. Not knowing where each piece goes and also what HD texture corresponds with that original texture.
The HD sky textures are in the original N64 texture pack (I will have to cut a transparent border in the textures). And for different times of the day. Edit: whoa, a texture hash map like that is precisely what I needed.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 03-08-2016, 01:28 AM
(This post was last modified: 03-08-2016, 03:55 AM by Bighead.
Edit Reason: "4" rows of 4 textures..
)
The top square texture was the difficult one because I originally thought the entire sky was 3 rows of 16 textures. I kept trying to fit the pieces onto the already done section and thinking "wth why isn't anything lining up?". Eventually ended up with 4 rows of 4 textures that didn't go anywhere and it finally clicked that it's a separate square texture.
Anyway if you want I'll work out the sky textures, already downloaded the N64 pack and I see what you mean by the transparent edges. So, I attached a little gift that will save you some time if you have ImageMagick installed. I even edited the default values so all you have to do is copy it to the folder with textures, and hit enter a few times and it will crop out those 7 lines of pixels and resize the images to 256x256. Edit: And the custom texture map + found a typo in the initial bat I uploaded. Spoiler: 03-08-2016, 04:41 AM
They should call you BigHeart <3
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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