Ok... Well... That was quicker than I thought.
Turned out porting the codes from the GameCube version to the Virtual Console version went much quicker than expected, thanks to the Cheat Coverter.
Anyway... The ported enhancements codes are in the download links or on the second post, so knock yourself out with them.
There had been some demand for the VC version of Majora's Mask apparently, which suffers from far less lag and stuttering than the GC version, especially in the audio department. Originally I wasn't so sure that everything could be ported at first. But it's definitely possible, including 30 FPS!
So yeah!
You probably won't need the CPU Clock Override at 295% this time. Since the VC version is much smoother you could try setting it at 250%... Or perhaps even lower.
Turned out porting the codes from the GameCube version to the Virtual Console version went much quicker than expected, thanks to the Cheat Coverter.
Anyway... The ported enhancements codes are in the download links or on the second post, so knock yourself out with them.
There had been some demand for the VC version of Majora's Mask apparently, which suffers from far less lag and stuttering than the GC version, especially in the audio department. Originally I wasn't so sure that everything could be ported at first. But it's definitely possible, including 30 FPS!
So yeah!
You probably won't need the CPU Clock Override at 295% this time. Since the VC version is much smoother you could try setting it at 250%... Or perhaps even lower.