http://imgur.com/a/4qqeV#0
Sorry about the delay, but there was an unexpected death in the family and I needed to attend the funeral in another country. Without further ado, here are my notes:
(Click on the link to view the images and flip between them with the arrow keys to see the difference)
-In general, has a darker and more grungy look to it. Nice!
-Shadows cast from the lip of the wall appear to be darker now; resulting in the rust streaks not being as obvious. This is not a big deal at the moment; but should be noted in case you want to change it. (I personally like the deeper shadows.)
- Picture 1 is arguably the most noticeable difference in that the mural on the walls parallel to the door of an ornate sword is missing (if not noticed), or is seriously altered from its original style (if noticed). Even though, the texture is mirrored and is exactly the same on both sides of the wall, I decided to highlight it on both sides to draw attention to it. It looks like a very faded and ornate sword stuck in a mound of dirt. I would highly recommend you to get as close to the texture (in-game) as possible to get a zoomed out view of the mural so you aren't deciphering details out of a mass of blurry pixels.
- Picture 2 is the second most noticeable difference in that the spalling effect is not nearly deep enough or large in width. It (IMO) needs to be hollowed out more and broadened and scope before it starts to match the original better. It's okay as is, but it is just too shallow to compare to the original texture IMO.
- Picture 3 is strange in that I am not sure if it is a designed engraving or just an outcrop. Either way, it is completely missing from the HD texture and should be added to match the original texture.The anomaly looks almost like a claw or a wrench.
- Pictures 4/5 are more nitpicky because they are just little dirty pockmarks or small outcrops; but the HD texture is just too clean looking in these areas for my OCD to let it pass. Picture 4 would be fine with some light spalling and a little more dirt/rust. Picture 5 could be improved by adding a smidge more dirt/rust and adding those two outcrops to it.
- Picture 6 is again a nitpick, but it would look better if it had a more aggressive dirt/rust layer or an outcrop matching the one in the original texture.
- Pictures 7/8 are tiny, but the the pixellation level of the surrounding area makes them pop much more then they do in the HD texture. Adding a blade of light spalling in the area of picture 7 and a deep spalling in the small area of picture 8 would make the bottom section of the wall match up much better with the original source.
There are other nitpicks I have, but I believe they would be overshadowed by the larger issues in the current texture and should be left until the bigger problems are fixed or deemed fine as is. TBH, anything other then those 8 points I highlighted (of which 5 are nitpicks), is probably too small to be noticed in-game anyway and could probably be left alone. I hope that you will consider and address these points.
As always, do not feel obligated to fix them; the texture is quite nice as it is. I am just trying to point out some areas that can be improved for a more accurate representation of what the original texture was showing.
Sorry about the delay, but there was an unexpected death in the family and I needed to attend the funeral in another country. Without further ado, here are my notes:
(Click on the link to view the images and flip between them with the arrow keys to see the difference)
-In general, has a darker and more grungy look to it. Nice!
-Shadows cast from the lip of the wall appear to be darker now; resulting in the rust streaks not being as obvious. This is not a big deal at the moment; but should be noted in case you want to change it. (I personally like the deeper shadows.)
- Picture 1 is arguably the most noticeable difference in that the mural on the walls parallel to the door of an ornate sword is missing (if not noticed), or is seriously altered from its original style (if noticed). Even though, the texture is mirrored and is exactly the same on both sides of the wall, I decided to highlight it on both sides to draw attention to it. It looks like a very faded and ornate sword stuck in a mound of dirt. I would highly recommend you to get as close to the texture (in-game) as possible to get a zoomed out view of the mural so you aren't deciphering details out of a mass of blurry pixels.
- Picture 2 is the second most noticeable difference in that the spalling effect is not nearly deep enough or large in width. It (IMO) needs to be hollowed out more and broadened and scope before it starts to match the original better. It's okay as is, but it is just too shallow to compare to the original texture IMO.
- Picture 3 is strange in that I am not sure if it is a designed engraving or just an outcrop. Either way, it is completely missing from the HD texture and should be added to match the original texture.The anomaly looks almost like a claw or a wrench.
- Pictures 4/5 are more nitpicky because they are just little dirty pockmarks or small outcrops; but the HD texture is just too clean looking in these areas for my OCD to let it pass. Picture 4 would be fine with some light spalling and a little more dirt/rust. Picture 5 could be improved by adding a smidge more dirt/rust and adding those two outcrops to it.
- Picture 6 is again a nitpick, but it would look better if it had a more aggressive dirt/rust layer or an outcrop matching the one in the original texture.
- Pictures 7/8 are tiny, but the the pixellation level of the surrounding area makes them pop much more then they do in the HD texture. Adding a blade of light spalling in the area of picture 7 and a deep spalling in the small area of picture 8 would make the bottom section of the wall match up much better with the original source.
There are other nitpicks I have, but I believe they would be overshadowed by the larger issues in the current texture and should be left until the bigger problems are fixed or deemed fine as is. TBH, anything other then those 8 points I highlighted (of which 5 are nitpicks), is probably too small to be noticed in-game anyway and could probably be left alone. I hope that you will consider and address these points.
As always, do not feel obligated to fix them; the texture is quite nice as it is. I am just trying to point out some areas that can be improved for a more accurate representation of what the original texture was showing.