Can't you just make a script to enable SLI with Dolphin, Bighead?
Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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(06-08-2015, 10:29 AM)Bighead Wrote: Although its not supported, Dolphin CAN use SLI with some trickery. It requires nvidia inspector, and to set the flags for D3D9 or D3D11 according to this chart: You say you're running SLI gtx's? I'm running a single GTX 670 and an AMD 8-core and I still get 30 fps on the ultra high, with a few dips down to 25 but not many. I assume it's due to the fact I'm using 'Ishiiruka Dolphin' (Which I HIGHLY recommend), but still those dips to 12-13 fps with SLI gfx cards is not normal. Off-Topic edit: I'm loving SCP Driver Package! It allows me to use my PS3 controller (I don't own an XBox nor an XBox controller :/) Makes the game so much easier to play. Someone should make optimized configs for AMD users. Maybe even a config that utilizes multi-core cpu's, to increase performance?
Intel i5-6200u 2.3 Ghz
Intel HD 520 Graphics with custom driver 8gb DDR4, unknown clock (4gb Onboard, 4gb on a stick) 1366x768 Touch screen 1Tb Hard-drive with 4 partitions Reloaded with Windows 7 (Screw Windows 10) Benchmarks put it around the same performance as an NVidia GT 720M. Nothing special, but it runs nice. 06-08-2015, 12:26 PM
(This post was last modified: 06-08-2015, 12:27 PM by frozenwings.)
He has SLI GTX 560s I think, and I think the low FPS was with only a single card enabled. I'm assuming he was running Ishiiruka as well.
Still, that does sound a little low to me but it's been a while since I used a card from that generation. And I haven't tried the mega ultra hd textures yet. One to thing to note is that his cards only have 1GB of VRAM, and SLI mirrors the data on both cards. So having 2 1GB VRAM cards doesn't increase your effective VRAM to 2GB; it's still just 1GB of VRAM. Meanwhile, your 670 should have 2GB of VRAM if I'm remembering correctly. That double VRAM might have a huge impact on performance with super HD textures involved. Edit: But on that note, if that was the case, adding a second card shouldn't increase performance as much as he saw. So it's probably not a VRAM thing after all. (06-08-2015, 12:26 PM)frozenwings Wrote: He has SLI GTX 560s I think, and I think the low FPS was with only a single card enabled. I'm assuming he was running Ishiiruka as well. The 560, is considerably weaker than the 670. On that same note, 2 560s would essentially be a 680, just much lower clock. I actually was oblivious to the fact that the ram was mirrored instead of combined. I must thank you for that bit of information I'm considering getting a 780 ti as an upgrade. Not sure if it's actually worth the money, due to the newer generations that came out recently.
Intel i5-6200u 2.3 Ghz
Intel HD 520 Graphics with custom driver 8gb DDR4, unknown clock (4gb Onboard, 4gb on a stick) 1366x768 Touch screen 1Tb Hard-drive with 4 partitions Reloaded with Windows 7 (Screw Windows 10) Benchmarks put it around the same performance as an NVidia GT 720M. Nothing special, but it runs nice. 06-08-2015, 01:35 PM
Probably going to slightly derail the thread here :
My 780 has about a 25%ish OC and is around the same performance as a non-OC 780ti. Usually this falls around a GTX970, but in some cases is a little better than a GTX970. In your case, I would shoot for a 970 or 980 if you're looking for something new. I believe the 980ti was also just released, or will be released soon. From what I've seen, a decently overclocked 980ti competes with and sometimes surpasses the newer Titan X for around half the price. On topic, I run Xenoblade flawlessly on Ishiiruka with the regular DDS HD texture pack. Sometime this week I'm hopefully going to get around to testing the other packs.
Sorry for my english guys, when I try to load the save in the map "fallen arm" the game freezes. This happens only with custom textures.
I use: v6.2 (PNG pack) + BrunoFBK's Ultra HD Edit: I tried with other packs, these are the results. v6.2 (PNG) => works v6.2 (PNG) + Bruno's Ultra HD (PNG) => doesn't work v6.2 (DDS) => works v6.2 (DDS) + Bruno's Envrionment (DDS UltraHD version) => doesn't work I have not tried HD and SuperHD Edit 2: v6.2 (DDS) + Bruno's Envrionment (DDS SuperHD version) => works v6.2 (DDS) + Bruno's Envrionment (DDS HD version) => works
CPU| Intel Core i5-3570K @ 4.4GHz + Thermalright HR-02 Macho Rev.A
GPU | MSI Radeon HD 7970 Lightning BE @ 1200 / 6800MHz GDDR5 3GB RAM | Corsair Vengeance High Profile 16GB (4x4GB) 1600MHz SSD | Samsung 840 Evo 120GB Xenoblade Chronicles HD Texture Pack (06-08-2015, 12:01 PM)Demigold Wrote: You say you're running SLI gtx's? I'm running a single GTX 670 and an AMD 8-core and I still get 30 fps on the ultra high, with a few dips down to 25 but not many.This was using master branch, haven't tried Ishiiruka in some time. The dips in FPS are probably due to SLI not being very stable with Dolphin considering it's not supported on either end, and it takes doing whatever nvidia inspector is doing. Sometimes it fails and Dolphin crashes with some texture error, sometimes the graphics card driver stops responding. Once it works and in-game it seems okay, but I never did a longevity test. It also only seems to work with exclusive full screen, borderless window doesn't cut it. But here's the proof something is happening to improve my frame rates using nvidia inspector + SLI enabled, this spot in Bionis Leg murders my poor aging PC and this is just with the UltraHD textures. With SLI Enabled - Without (06-08-2015, 10:23 PM)ReNext Wrote: Sorry for my english guys, when I try to load the save in the map "fallen arm" the game freezes. This happens only with custom textures. I'm able to use any of the textures and navigate fallen arm and load save files from there just fine. Can you share your save file? 06-08-2015, 11:03 PM
So the ultra HD textures are causing crashes?
I wonder what the possible causes are. 06-08-2015, 11:18 PM
(06-08-2015, 11:02 PM)Bighead Wrote:(06-08-2015, 10:23 PM)ReNext Wrote: Sorry for my english guys, when I try to load the save in the map "fallen arm" the game freezes. This happens only with custom textures. Download (06-08-2015, 11:03 PM)frozenwings Wrote: So the ultra HD textures are causing crashes? Only in "fallen arm". I can explore other maps without problems.
CPU| Intel Core i5-3570K @ 4.4GHz + Thermalright HR-02 Macho Rev.A
GPU | MSI Radeon HD 7970 Lightning BE @ 1200 / 6800MHz GDDR5 3GB RAM | Corsair Vengeance High Profile 16GB (4x4GB) 1600MHz SSD | Samsung 840 Evo 120GB Xenoblade Chronicles HD Texture Pack 06-08-2015, 11:32 PM
Tested your save files and I was able to load all 3 of them with UltraHD packs so I'm not sure what the issue could be.
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