The controller and tutorial packs work fine, so there must be another issue here.
@Toto621
Are you sure that only the controller textures are replaced? None of the rest of the UI? Like the borders, portraits, icons, etc? In French, I'm sure a lot of the words/text are messed up since we don't have retextures for French words (for skill tree stuff, level up, skill learned, etc.). But the other stuff should all be there. Unless the hash is still effected by Dolphin's region.
In regards to the Custom Texture Tool, many textures are broken because many people originally working on the project didn't know (or maybe didn't care) about scaling. Meaning aspect ratios and dimensions weren't always done in a consistent manner, many contributors just made new textures without obeying any of the rules. Basically, instead of a texture being something nice like 4x width and height, it would be like 3x width and 4.5x height. Also, Bighead only made that tool couple of days ago, so it's very, very new. The tool is only possible due to the new hash system implemented by Dolphin within the past few weeks, so it wasn't really possible before then. If you were to read the past couple pages of the thread, you will note that Bighead and I are actually working (and are done, I believe) fixing those 300ish broken textures. Around 160 textures had to be resized manually and adjusted so they would align with other textures in game, like UI and Text. During the process a few textures had to be completely remade to solve the issues. The other 175 textures were automatically converted using Bighead's tool, a function he only added yesterday after he spent all weekend working on it. It went from version 1.1 to 1.5 or 1.6 now in not even two days. So you can expect an update soon to fix those. We're actually just waiting on a few more new retextures to be done before release.
@everyone wondering about environments/armors/weapons, there have been a few questions about this:
Environments, armors, and weapons: we would love to do more of them. Unfortunately there are thousands of environment textures, thousands of armor textures, and hundreds of weapon textures. And while contributors have done some amazing UI work over the years, amazing environments/armors/weapons take exponentially longer per texture and a lot more skill and dedication. Especially when trying to stay close or even identical to the default textures. There are also more combined environment/armors/weapons textures in the game than there are UI textures, and it's taken many people 3 or 4 years to get where we are now with just the UI. I've actually tried to work on a few more weapons since finishing the Monados, and they are just totally beyond me at this point. I think I could redo a couple of the simpler ones, but most of the weapons are extremely detailed and complex, and are so pixelated due to the awful texture scaling it makes it difficult determine what you're actually looking at sometimes. Bighead and Echoes may have better luck (or just more skill). We can keep hoping that more people will join the cause here, we get a lot of people asking for environment/armor/weapons, but never anyone who actually wants to help out on a regular basis. Sometimes people drop in and throw us a few textures, then disappear forever without making any more. We're extremely grateful for their work, but things are pretty inconsistent around here. We've recently had a couple people contribute environment textures that were really well done. However, one of the guys has been MIA for a week or two, and Bruno is having computer issues so we don't know when/if he'll be back.
Also, to give you an idea of how long this takes us on a regular basis, it took Echoes and Bighead around a month (maybe longer?) of collaborative effort to get one of Seven's armor sets done. Narcku did the recolors too, so technically it took three people to do it. I'm not saying any of them suck (the armor turned out AMAZING), but it just takes us a while to get stuff done sometimes depending on schedules and the amount of work involved. It took me around 50-60 hours of work to redo the first Monado (I'm a noob, I'll admit), and not to mention Bigheads time put in for adjusting the brightness. It took around 15-20 hours of collaborative work between Bighead and I to redo the the Monado II. I forget how long it took Bighead to do one of Melia's sets and recolors, a couple of weeks? To compare to UI, yesterday I made seven new Affinity / UI textures in probably under two hours of work. Bighead has also done a lot of the work on the environment in various areas too, but he had admitted that much of the tiling for some of the textures is beyond his skill (I REALLY want Bionis' Leg mountains, but the tiling is really screwy). So, as you can see, when it comes down to it, we're just a lot less experienced with the environments/weapons/armor and really only branch off into those areas when we're feeling inspired or have some sort of epiphany. Also, this project is mostly for fun and is a result of our love for the game. As much as we all love the game and love making new textures for it, there just isn't as much time in the day as we would like to work on it.
If anybody would like to help out with any of this, let us know. Just make sure your new texture you're working on is 4x-6x larger than the default texture, and make sure to maintain the aspect ratio and scaling. You can find a 7zip file in opening post that has almost every armor texture in the game (missing Riki and Sharla) in it along with a save file that has all of the armor in the inventory to examine in game. The weapon and environment areas are not even close to being done in the those dumps, however. Unfortunately the weapon inventory is limited, so even if I did dump all of the default textures, there would be no easy way to check them all out in game.
Phew, I don't know how this post got so long
@Toto621
Are you sure that only the controller textures are replaced? None of the rest of the UI? Like the borders, portraits, icons, etc? In French, I'm sure a lot of the words/text are messed up since we don't have retextures for French words (for skill tree stuff, level up, skill learned, etc.). But the other stuff should all be there. Unless the hash is still effected by Dolphin's region.
In regards to the Custom Texture Tool, many textures are broken because many people originally working on the project didn't know (or maybe didn't care) about scaling. Meaning aspect ratios and dimensions weren't always done in a consistent manner, many contributors just made new textures without obeying any of the rules. Basically, instead of a texture being something nice like 4x width and height, it would be like 3x width and 4.5x height. Also, Bighead only made that tool couple of days ago, so it's very, very new. The tool is only possible due to the new hash system implemented by Dolphin within the past few weeks, so it wasn't really possible before then. If you were to read the past couple pages of the thread, you will note that Bighead and I are actually working (and are done, I believe) fixing those 300ish broken textures. Around 160 textures had to be resized manually and adjusted so they would align with other textures in game, like UI and Text. During the process a few textures had to be completely remade to solve the issues. The other 175 textures were automatically converted using Bighead's tool, a function he only added yesterday after he spent all weekend working on it. It went from version 1.1 to 1.5 or 1.6 now in not even two days. So you can expect an update soon to fix those. We're actually just waiting on a few more new retextures to be done before release.
@everyone wondering about environments/armors/weapons, there have been a few questions about this:
Environments, armors, and weapons: we would love to do more of them. Unfortunately there are thousands of environment textures, thousands of armor textures, and hundreds of weapon textures. And while contributors have done some amazing UI work over the years, amazing environments/armors/weapons take exponentially longer per texture and a lot more skill and dedication. Especially when trying to stay close or even identical to the default textures. There are also more combined environment/armors/weapons textures in the game than there are UI textures, and it's taken many people 3 or 4 years to get where we are now with just the UI. I've actually tried to work on a few more weapons since finishing the Monados, and they are just totally beyond me at this point. I think I could redo a couple of the simpler ones, but most of the weapons are extremely detailed and complex, and are so pixelated due to the awful texture scaling it makes it difficult determine what you're actually looking at sometimes. Bighead and Echoes may have better luck (or just more skill). We can keep hoping that more people will join the cause here, we get a lot of people asking for environment/armor/weapons, but never anyone who actually wants to help out on a regular basis. Sometimes people drop in and throw us a few textures, then disappear forever without making any more. We're extremely grateful for their work, but things are pretty inconsistent around here. We've recently had a couple people contribute environment textures that were really well done. However, one of the guys has been MIA for a week or two, and Bruno is having computer issues so we don't know when/if he'll be back.
Also, to give you an idea of how long this takes us on a regular basis, it took Echoes and Bighead around a month (maybe longer?) of collaborative effort to get one of Seven's armor sets done. Narcku did the recolors too, so technically it took three people to do it. I'm not saying any of them suck (the armor turned out AMAZING), but it just takes us a while to get stuff done sometimes depending on schedules and the amount of work involved. It took me around 50-60 hours of work to redo the first Monado (I'm a noob, I'll admit), and not to mention Bigheads time put in for adjusting the brightness. It took around 15-20 hours of collaborative work between Bighead and I to redo the the Monado II. I forget how long it took Bighead to do one of Melia's sets and recolors, a couple of weeks? To compare to UI, yesterday I made seven new Affinity / UI textures in probably under two hours of work. Bighead has also done a lot of the work on the environment in various areas too, but he had admitted that much of the tiling for some of the textures is beyond his skill (I REALLY want Bionis' Leg mountains, but the tiling is really screwy). So, as you can see, when it comes down to it, we're just a lot less experienced with the environments/weapons/armor and really only branch off into those areas when we're feeling inspired or have some sort of epiphany. Also, this project is mostly for fun and is a result of our love for the game. As much as we all love the game and love making new textures for it, there just isn't as much time in the day as we would like to work on it.
If anybody would like to help out with any of this, let us know. Just make sure your new texture you're working on is 4x-6x larger than the default texture, and make sure to maintain the aspect ratio and scaling. You can find a 7zip file in opening post that has almost every armor texture in the game (missing Riki and Sharla) in it along with a save file that has all of the armor in the inventory to examine in game. The weapon and environment areas are not even close to being done in the those dumps, however. Unfortunately the weapon inventory is limited, so even if I did dump all of the default textures, there would be no easy way to check them all out in game.
Phew, I don't know how this post got so long