Where are the png version of the core packs?
Edit: Sorry didn't see the post k I'll wait. Thanks for the update
Edit: Sorry didn't see the post k I'll wait. Thanks for the update
Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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06-28-2016, 10:37 AM
(This post was last modified: 06-28-2016, 10:39 AM by NeverExists.)
Where are the png version of the core packs?
Edit: Sorry didn't see the post k I'll wait. Thanks for the update (06-28-2016, 10:37 AM)NeverExists Wrote: Where are the png version of the core packs? It should be up now. It takes awhile because my upload speed is laughable. Plus i cancelled it earlier about 30% through to make some corrections to the changelog. 06-28-2016, 02:12 PM
Sweet!, thanks for updating the pack with all the recent changes. Also...
- Alternate portraits for low tension (uses red-tinted high tension) Thanks a lot for this man, this is exactly what I was talking about. The low tension portraits looks so much better with this alternate version. The application waifu2x did a good job in improving the old low tension portraits but the alternate low tension red-tinted portraits looks way better.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO [OS]: Windows 10 Pro (21H2) 06-28-2016, 06:15 PM
Yeah I thought that was a pretty good idea and was worth throwing in there. I went with the portraits used for high tension because their frustrated expressions felt more fitting than all of them smiling.
Finished texturing everything from Satorl Marsh to Inner Bionis, to Makota Forest. Going back to Colony 6 now to see what could be improved
06-29-2016, 03:59 PM
(06-28-2016, 06:15 PM)Bighead Wrote: Yeah I thought that was a pretty good idea and was worth throwing in there. I went with the portraits used for high tension because their frustrated expressions felt more fitting than all of them smiling. It was definitely a better idea to use the red-tinted high tension portraits, my original idea was to use the normal ones but your idea to use the high tension portraits was even better =) (06-29-2016, 03:17 PM)Drogean Wrote: Finished texturing everything from Satorl Marsh to Inner Bionis, to Makota Forest. Going back to Colony 6 now to see what could be improved Well damn you're hard at work, I finally have my hopes up to see this amazing game completely re-textured one of these days but still, this is a lot of work. I wish the other guys return and help with the textures again.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5 [PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold) [RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz [MOBO]: MSI Z97-GAMING 5 [PC CASE]: ENERMAX Ostrog GT (Red) [CPU FAN]: Cooler Master: Hyper 212 EVO [OS]: Windows 10 Pro (21H2) 06-30-2016, 09:55 AM
(06-29-2016, 03:17 PM)Drogean Wrote: Finished texturing everything from Satorl Marsh to Inner Bionis, to Makota Forest. Going back to Colony 6 now to see what could be improved I really love your work, but I'd like a more faithful version of this texture (tex1_256x512_m_8410d473e2c66623_14) Spoiler: Anyway, keep it up!
CPU| Intel Core i5-3570K @ 4.4GHz + Thermalright HR-02 Macho Rev.A
GPU | MSI Radeon HD 7970 Lightning BE @ 1200 / 6800MHz GDDR5 3GB RAM | Corsair Vengeance High Profile 16GB (4x4GB) 1600MHz SSD | Samsung 840 Evo 120GB Xenoblade Chronicles HD Texture Pack
So it's been a while since I updated my patch. That patch was pretty unstable. So I've taken a lot of time to do more documentation on the game. I've learned a lot of the games structure and the way it works.
So I wanted to release what I've got as of now. This new patch (Revision 2 ?) will include the following as opposed to the first release -fixed coloring on spawn able objects (for the most part some objects still have issues). -fixed shading (no more sharp edges) -fixed an issue with some weird reflection underwater -better optimizations -improved uv maps (less seam marks than the original) -Gave the stairs some actual depth. It ain't flat no more -New normal maps There are a still a few problems left. - Some objects still don't interact with the new lightning. - The water is currently low res. I couldn't indicate what frame each texture was so I left them as is for now. - Textures got desynced from the original game/project. This means all textures have different names thus making all the textures (only colony 9 so far) having to be renamed. (I'll explain this further on in the post) Here are the download links to my patch with the textures for my patch. ThePatch https://www.dropbox.com/s/7qjzzkr5hd731t...h.rar?dl=0 TheTextures https://www.dropbox.com/s/ieieu868qj2ju7...s.rar?dl=0 I highly recommend using these shader effects when using my patch and then adjust everything to your liking because using this lighting patch is kinda unbalanced when playing the game without post processing effects. Shader Preset https://www.dropbox.com/s/r9rf07nn22atzz...t.rar?dl=0 These files go into : Dolphin Emulator\Load\ShaderPresets\SX4 You will have to enable DolphinFX IshiirukaFX SSAO2 In this order and set post processing trigger on EFB Copy in order to the proper results The patch includes the patch (pretty self explanatory) The Textures include all the renamed textures so I did that part for you Shader Presets (also pretty self explanatory) I've also been working on some textures. For those who installed my patch with the textures don't need to download these as I've already included them in the TheTextures.rar Here is a link on what textures I've got so far. Now here is one drawback of my patch regarding the texture names (don't read this if you're not intrested, saves ya a bit of time ). So a (long) while back I've tried to increase the size of the files in order to create free space within the files for me to use in order to get more high poly models into the game but that method didn't work on both dolphin or my actual wii. So in order to create some free file space I shrunk the textures to 1/4 of the original texture and then with dolphins custom texture feature crank them up to their original resolution. That way I could create some empty space within the files without losing quality. The drawback from using this method is that it causes textures to be renamed. This causes a split between the version that's uploaded by bighead and the textures required for my patch. All those textures have to be renamed eventually. I just wanted to make that clear that when installing my patch you have to have the renamed textures in the SX4... folder. Also when disabling the custom textures you'll get the original textures that i scaled to 1/4 the size so the game looks like dog shit without custom textures enabled . Now let me put out some screenshots so you know what you're about to install Spoiler: Also as always report any issues you've encounters. @bighead. Could you replace these two patches for the ones on the first page. That way people can download everything on the first page instead of scroll to this specific post and that way I can edit/delete this post as it will be irrelevant whenever I release revision 3 . EDIT: I updated it with a hot fix. I noticed a weird gap between two objects in the commercial district. Just can just redownload ThePatch.rar and replace map.pkb once again using wiiscrubber 06-30-2016, 02:10 PM
(06-30-2016, 09:55 AM)ReNext Wrote: I really love your work, but I'd like a more faithful version of this texture (tex1_256x512_m_8410d473e2c66623_14) Hey Glad you spoke up, I was on the fence about this texture and re-did it to be more like vanilla. Vanilla/Version2 Download: https://www.mediafire.com/?3i4x3sx32rzesg2 |
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