• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
« Previous 1 ... 14 15 16 17 18

xenoblade chronicles 60 fps test
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
xenoblade chronicles 60 fps test
12-12-2015, 06:00 AM
#1
felixthecat
Unregistered
 
I find this with xenoblade and speed codes, have bugs but is a step, perhaps somebody help find and fixing the rest speed codes, here video (enable 1080p60 or 720p60 on youtube)

https://youtu.be/NYxeqC4-0Y8

on my test i find this:

roaming field seems ok for shulk but other character doble speed
monsters  speed on field seems ok but enter in battle, monsters have doble speed
shulk on field and battle speed is ok (configurable with codes)
other characters, npc, doble speed (in battle too)
audio and voices seems ok
framerate is 62fps (i have 120hz monitor perhaps cause problems with 60hz monitors)

only play intro with shulk to city, cutscene loss frames but other part same cutscene run full 62fps.

Here instructions

Tested with 120hz monitor
Version tested Xenoblade USA SX4E01
DX11 backend
Use iishiruka`s build 485
enable progressive scan in graphics option
enable in iso properties (doble video rate hack)
verify config > framelimit set to auto
on iso > propierties select gecko codes and download codes
search code speed and change hex value C0410084 3C604000 (4000 value to 3F00)
search again speed and change again (two codes are enabled)
save and enable you will see two codes are enabled

also i try separte codes, work but maybe change other things i dont know (i not find more info about this codes)

the 4000 hex code is speed hack but creator say default game code is 3F80 (code info) in hex decimal value is 16.256, i try other hex codes with multiplers but 3F00 is half x.256 to 16.128 see work better.

Note: if you not enable this code all have doble speed (but audio is ok) in others games happen same thing, maybe is only search speed codes for this games.
Reply
12-12-2015, 07:16 PM
#2
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
I've just tried this and it's great for running around at normal speed at 60fps. I wonder how many codes would be needed to make everything half speed (companions, enemies, combat speed and prompts, environments, etc).
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
12-13-2015, 05:30 AM
#3
The_Master_E Offline
hcs is cool
***
Posts: 104
Threads: 4
Joined: Jan 2015
I smell a patch in development. Something to consolidate all these codes into one neat package.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
Find
Reply
12-13-2015, 08:13 AM
#4
Gamedominator06 Offline
GP&B
***
Posts: 51
Threads: 1
Joined: Apr 2014
Looks magnificent. If the problems all boil down to simply cutting numbers in half, someone with the know-how could definitely make a very clean patch.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode