I find this with xenoblade and speed codes, have bugs but is a step, perhaps somebody help find and fixing the rest speed codes, here video (enable 1080p60 or 720p60 on youtube)
on my test i find this:
roaming field seems ok for shulk but other character doble speed
monsters speed on field seems ok but enter in battle, monsters have doble speed
shulk on field and battle speed is ok (configurable with codes)
other characters, npc, doble speed (in battle too)
audio and voices seems ok
framerate is 62fps (i have 120hz monitor perhaps cause problems with 60hz monitors)
only play intro with shulk to city, cutscene loss frames but other part same cutscene run full 62fps.
Here instructions
Tested with 120hz monitor
Version tested Xenoblade USA SX4E01
DX11 backend
Use iishiruka`s build 485
enable progressive scan in graphics option
enable in iso properties (doble video rate hack)
verify config > framelimit set to auto
on iso > propierties select gecko codes and download codes
search code speed and change hex value C0410084 3C604000 (4000 value to 3F00)
search again speed and change again (two codes are enabled)
save and enable you will see two codes are enabled
also i try separte codes, work but maybe change other things i dont know (i not find more info about this codes)
the 4000 hex code is speed hack but creator say default game code is 3F80 (code info) in hex decimal value is 16.256, i try other hex codes with multiplers but 3F00 is half x.256 to 16.128 see work better.
Note: if you not enable this code all have doble speed (but audio is ok) in others games happen same thing, maybe is only search speed codes for this games.
on my test i find this:
roaming field seems ok for shulk but other character doble speed
monsters speed on field seems ok but enter in battle, monsters have doble speed
shulk on field and battle speed is ok (configurable with codes)
other characters, npc, doble speed (in battle too)
audio and voices seems ok
framerate is 62fps (i have 120hz monitor perhaps cause problems with 60hz monitors)
only play intro with shulk to city, cutscene loss frames but other part same cutscene run full 62fps.
Here instructions
Tested with 120hz monitor
Version tested Xenoblade USA SX4E01
DX11 backend
Use iishiruka`s build 485
enable progressive scan in graphics option
enable in iso properties (doble video rate hack)
verify config > framelimit set to auto
on iso > propierties select gecko codes and download codes
search code speed and change hex value C0410084 3C604000 (4000 value to 3F00)
search again speed and change again (two codes are enabled)
save and enable you will see two codes are enabled
also i try separte codes, work but maybe change other things i dont know (i not find more info about this codes)
the 4000 hex code is speed hack but creator say default game code is 3F80 (code info) in hex decimal value is 16.256, i try other hex codes with multiplers but 3F00 is half x.256 to 16.128 see work better.
Note: if you not enable this code all have doble speed (but audio is ok) in others games happen same thing, maybe is only search speed codes for this games.