For my part, in any case, plugins directx does not work with 5805
Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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d-rasta: ... not sure I understood you correctly... So with r5804 both DX plugins show up fine (dude, please say WHICH DX plugin...) but with r5805 they don't anymore? Which DX runtime have you installed?
blackJade: Yeah, I could backport the changes from dx11 to dx9, but I'm not sure which one was the first d3dx9 dll to support dolphin properly... will look into that stuff maybe sometime later 06-28-2010, 01:27 AM
I think that's a problem with just mamario's builds. I can't see plugins either in newest revs. See differences below (yes I have dx 2010 june update installed)
06-28-2010, 03:06 AM
Ah, so all builds are now OpenCL-enabled? nice
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Apparently mamario is enabling OpenCl in his builds, so you'll need to have installed OpenCL.dll to see ANY of the hardware accelerated plugins.
DX11 doesn't depend upon having the DX runtimes up-to-date anymore since r5806. EDIT, StripTheSoul: I don't think it's that nice, especially since I don't have OpenCL installed on my computer 06-28-2010, 04:28 AM
I'm not sure I approve of auto-OpenCL builds. That's okay for anyone who can use OpenCL, but for those who can't, it complicates things.
What's this about installing OpenCL.dll? 06-28-2010, 04:50 AM
can't you just uncheck OpenCL in the settings if you want?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
No, the build still need OpenCL.dll in both check and uncheck.
Also, I have tested that uncheck OpenCL will get worse performance than a regular build. And the OpenCL.dll is installed by the display card driver or SDK. I don't know will it be install if the display card not support it. I don't suggest to build it by default. 06-28-2010, 05:28 AM
Running an OpenCL enabled build without OpenCL.dll would require dynamic linking of the library which isn't implemented, yet.
I've PMed mamario about this issue, let's see what he'll respond (not sure whether he reads the comments in this thread)... 06-28-2010, 05:57 AM
The only other possibility is that his compiler is set up to configure both OpenCL and default builds of both 32 and 64bit builds, but that possibility doubles the workload, as it can only build one binary at a time.
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