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Will HLE going to be support Wiimote-speaker speaker or faster LLE in dolphin 3.0?
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Will HLE going to be support Wiimote-speaker speaker or faster LLE in dolphin 3.0?
03-19-2011, 09:31 PM
#1
souravstar Offline
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Will HLE going to be support Wiimote-speaker speaker or faster LLE in dolphin 3.0?

Please help. When I use HLE, I can't have sounds from wiimote(I know HLE not support it) and if I use LLE it sounds like it's skipping sound, mostly bass. I tried disabling 'audio throttle' but nothing changes.

Actually, I just want sound from wiimote(as I'm playing FATAL FRAME 4 and hearing phonecalls through wiimote is one of the coolest feature of it) with sound like HLE.

So if is there any code or something, please tell.
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03-19-2011, 10:14 PM
#2
dannzen Offline
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i dont know why just one function call is so problematic?
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03-19-2011, 10:29 PM
#3
souravstar Offline
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(03-19-2011, 10:14 PM)dannzen Wrote: i dont know why just one function call is so problematic?

'cause I'm gonna play it with headphones so the calls gonna scare my family members

(currently I've reached any places where phonecall happens as i just tested till start of the real chapter)
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03-20-2011, 02:54 AM
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Quote:Please help. When I use HLE, I can't have sounds from wiimote(I know HLE not support it)

Depending on the ucodes, either impossible or extremely difficult to implement.

Quote: and if I use LLE it sounds like it's skipping sound, mostly bass. I tried disabling 'audio throttle' but nothing changes.

Because your hardware is not sufficient for emulating the audio at fullspeed, since the game has to stay in sync with the audio it creates those skips.

LLE is basically as perfect as it's going to get right now. And neither of these are considered actual issues by the developers since they can be avoided by using lle/having fast hardware.
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03-20-2011, 03:33 AM
#5
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If someone feels like fixing it for 3.0, it will be possible in that release. If no one feels like doing it (which is likely) it won't block a release, so I wouldn't expect it.
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03-25-2011, 04:14 PM (This post was last modified: 03-25-2011, 04:21 PM by souravstar.)
#6
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(03-20-2011, 02:54 AM)NaturalViolence Wrote:
Quote:Please help. When I use HLE, I can't have sounds from wiimote(I know HLE not support it)

Depending on the ucodes, either impossible or extremely difficult to implement.

Quote: and if I use LLE it sounds like it's skipping sound, mostly bass. I tried disabling 'audio throttle' but nothing changes.

Because your hardware is not sufficient for emulating the audio at fullspeed, since the game has to stay in sync with the audio it creates those skips.

LLE is basically as perfect as it's going to get right now. And neither of these are considered actual issues by the developers since they can be avoided by using lle/having fast hardware.

I was thinking of unsync LLE audio so that audio could be faster than video, I totally agree with you that my laptop is very weak but I can play all my games till now in HLE at fullspeed but they are slow in LLE but not always slow so if audio unsyncs it will not be a very big problem.
(03-19-2011, 10:14 PM)dannzen Wrote: i dont know why just one function call is so problematic?

I know it's not a big problem and I never tried to make wiimote speaker work with games till my interest increased in horror games. And wiimote speaker is a very important in WII horror games, it increases the experience and in Calling, the calls are the main so maybe now you understand. The fact is that every horror game is trying to use the wiimote as phone now and in future too and they put this in their main features.
So, there should be patches for atleast horror games.Smile
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03-26-2011, 02:04 AM
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Quote:I was thinking of unsync LLE audio so that audio could be faster than video, I totally agree with you that my laptop is very weak but I can play all my games till now in HLE at fullspeed but they are slow in LLE but not always slow so if audio unsyncs it will not be a very big problem.

First of all it should be "unsync LLE audio so that audio could be slower than video". LLE audio will rarely ever be faster than the video thread, if it was then you wouldn't be experiencing any kind of slowdown. And second, you can unsync the audio by just turning off audio throttle, but it won't help that much, the distortion will still be present as long as you can't run it at fullspeed.
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03-26-2011, 08:02 AM
#8
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Well, I really hope that the dolphin devs aren't done optimizing the LLE DSP, if they're done fixing games for HLE. That would push up the requirements too high, imo. I have a new Phenom II X4 and most games don't run at full speed on LLE. Is there really no more that can be done to make it faster? If so, that's disappointing.
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03-26-2011, 09:41 AM
#9
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They aren't concerned about hardware requirements. Hardware will catch up eventually just like it did with project64 (which in it's infant years was almost impossible to run any game at fullspeed on, but now any pos 6 year old system can do it). Their goal has to be creating an accurate emulator.
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