I patched my iso with the 30fps patch and I'm still getting 25 fps. Any help would be appreciated. First time posting on this forum btw.
[Wii] Xenoblade [NTSC-J]
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09-08-2011, 12:51 AM
In order to try to guess what it's causing the freezes, i'll make a question to everybody who's dealing withe the problem:
Which is your "Vbeam emulation" config?
Specs
--------------- Graphics Card: nVIDIA GeForce GTX 260 Processor:intel i5 2500k 3.3 Ghz@stock RAM: 8GB DDR 3 Motherboard: Gigabyte Z68 AP3 D3 09-08-2011, 05:59 AM
Works great here (Full speed almost all time)99.0%
I am using r7483 x64 by Mamario http://www.dolphin-emu.org/download.html?list=11 And without the 30 FPS patch. My settings: Dolphin Git 3.0-79 is released Dolphin Git changelog: * Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e * Gameini database update. Addition of cheats for a couple of games, compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, [color=#32CD32]Xenoblade Chronicles (fixes some random crashes/glitches).[/color] , Mystery Case Files: The Malgrave Incident (fixes Issue 4723). Also update for Greek language http://www.emucr.com/2011/09/dolphin-git-30-79.html This Git, solved the random crashes/glitches of Xenoblade???
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using DriverĀ [color=#00ff00]WHQL[/color] 09-08-2011, 06:10 AM
Works pretty good for me. Using r7719m with 30fps patch. I get 30-31fps most of the time with drops low as 26fps during intense battles. Yay!
09-08-2011, 06:27 AM
(09-08-2011, 05:59 AM)hyperspeed Wrote: This Git, solved the random crashes/glitches of Xenoblade??? Mine get freezed onme minut ago with that revision
Specs
--------------- Graphics Card: nVIDIA GeForce GTX 260 Processor:intel i5 2500k 3.3 Ghz@stock RAM: 8GB DDR 3 Motherboard: Gigabyte Z68 AP3 D3 (09-08-2011, 12:51 AM)tiku Wrote: In order to try to guess what it's causing the freezes, i'll make a question to everybody who's dealing withe the problem: Posted this a bit back, but both on/off and before it existed EDIT: Can't even get the 3.0-79 Git version to run the opening screen without getting a black backdrop. 09-08-2011, 04:16 PM
(09-08-2011, 12:55 PM)winters Wrote: Posted this a bit back, but both on/off and before it existed Sorry, i did not read you about vbeam config So, it seems the "random freeze problem" appears whether it's enables or not... In that case i'll go on using it, because performance is much better with vbeam activated (and so is sound)
Specs
--------------- Graphics Card: nVIDIA GeForce GTX 260 Processor:intel i5 2500k 3.3 Ghz@stock RAM: 8GB DDR 3 Motherboard: Gigabyte Z68 AP3 D3 (09-08-2011, 05:59 AM)hyperspeed Wrote: Works great here (Full speed almost all time)99.0% confirm i test 3.0.79 and its crash after 35 minutes more or less same behavior with 6888, and now i testing again. thx man update 2nd 5 min crash, 3rd 45 min crash time with no crackling sound 09-09-2011, 03:03 AM
Hi guys,
i have a problem with v-beam, with 30 fps patch i have heavy slowdown and with normal 25 fps, i dont have slowdowns, what is the problem? i need help. sry for my bad english Trevlec 09-09-2011, 05:47 AM
I used to pretty frequent crashes in Xenoblade myself. It was actually the reason I tried compiling my own build from the git trunk at the time. Didn't change anything. What did fix my crashes was switching off of xaudio to direct sound. With xaudio, I pretty reliably crash every ten to twenty minutes.
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