Verify that you're really using a rather new version of dolphin. For what I know, this problem was fixed weeks ago.
[Wii] - The Legend of Zelda: Skyward Sword
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02-02-2012, 04:55 AM
@Scummos
You can see in the pictures that he is using R6515, a good, yet also rather old revision. @sam_yo "The background (depth of field) is all corrupted, blocky and/or jagged looking This is a known problem with any Dolphin builds after r7719 and before 3.0-223. If you're affected, either use a build which is not in that range or enable "EFB Texture to RAM" (causes slowdowns)." I took this directly from the FAQ found within the first post on this thread, you could at least have looked there first. I recommend using R7719, but that's up to you.
[color=#FF0000]PC Specifications
Intel Core I5 3570K 3.4Ghz (Turbo Boosts to 3.8Ghz) 8GB DDR3 RAM ATI Radeon HD 5770 1GB Cooler Master Hyper 212 Evo CPU Cooler Windows 7 Home Premium 64 bit HP 21,5 HD 1080P Widescreen monitor Phillips 26 HD Ready Widescreen TV 1x Wiimote + Motionplus add-on and Nunchuck 1x Wiimote Plus and Nunchuck[/color] 02-02-2012, 05:07 AM
thank you , i read the post it's just that i didn't realise that that was my problem >< well for my pc the fact that zelda and other games runing smoothly is like a miracle i'm sure that it will work with dolphin 3.0 :/ and also dolphin 3.0-377 crashes rondomly i dunno why nothing seems to fix this problem
02-03-2012, 06:02 AM
r7719 is better for people who are unsure of their computer's ability to play this game, and those who do not have extensive knowledge of how to troubleshoot emulation issues. Overall it appears to offer better compatibility for the masses.
I used it for the first 20 hours, but then I switched to 3.0-377 so I could use the Gecko codes. I have had almost no trouble with either build, but I did notice the bloom offset issue was more noticeable in the 3.0 revisions over r7719, but really only in the Sealed Temple. Also, once I switched to 3.0-377, the random slowdown after extended periods of play appeared to no longer occur, and generally the game appeared to perform slightly better with overall framerate stability, but not anything too significant.
Windows 7 Ultimate x64
Intel i5 2500k @ 3.3 ghz ASUS P8P67LE 8GB DDR3 RAM EVGA GeForce GTX 560 Ti 1GB (02-03-2012, 06:02 AM)Helvetica Wrote: r7719 is better for people who are unsure of their computer's ability to play this game, and those who do not have extensive knowledge of how to troubleshoot emulation issues. Overall it appears to offer better compatibility for the masses. And the slingshot hits the target correctly in 7719/3d11. In newer revs it misses the target (3d11; in 3d9 it shoots correct, but you have graphic issues like ghosting or dark patterns on the floor). On the other hand the most important gecko codes dont work in 7719, so i went back to the original console; it gave me the most fun.
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti (02-03-2012, 10:50 PM)HAR65 Wrote:(02-03-2012, 06:02 AM)Helvetica Wrote: r7719 is better for people who are unsure of their computer's ability to play this game, and those who do not have extensive knowledge of how to troubleshoot emulation issues. Overall it appears to offer better compatibility for the masses. While people have noted the aiming problem with the newer revisions, I disagree that it is a problem with Dolphin. I had no such aiming issues in any revision as long as Skip EFB Access from CPU was unchecked. I remember someone from a few pages back noted that they had the aiming issue in a new revision, but Skip EFB Access from CPU was disabled like it's supposed to be. He said he couldn't figure out why it was messed up. Then he applied my exact settings that I posted and it magically went away. I'm thinking the issue is caused by people using incorrect settings, what exact scenario of settings though is still undetermined.
Windows 7 Ultimate x64
Intel i5 2500k @ 3.3 ghz ASUS P8P67LE 8GB DDR3 RAM EVGA GeForce GTX 560 Ti 1GB (02-04-2012, 02:33 AM)Helvetica Wrote: While people have noted the aiming problem with the newer revisions, I disagree that it is a problem with Dolphin. I had no such aiming issues in any revision as long as Skip EFB Access from CPU was unchecked. Well, of course, i have "Skip EFB ..." unchecked. So you can confirm, that you can play Zelda SS with Dolphin 3.0-xxx and 3D11 and your slingshot shoots correct? I made a picture, which shows the issue on my thread (with Skip EFB unchecked): http://forums.dolphin-emu.org/showthread.php?tid=20985
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti 02-04-2012, 07:17 AM
(02-04-2012, 06:39 AM)HAR65 Wrote:(02-04-2012, 02:33 AM)Helvetica Wrote: While people have noted the aiming problem with the newer revisions, I disagree that it is a problem with Dolphin. I had no such aiming issues in any revision as long as Skip EFB Access from CPU was unchecked. Well, I can confirm it, and I'm the guy that used his exact settings which you can find here: http://i.imgur.com/eBhnm.jpg I think the biggest change I made from my settings to his were switching from DX11 to DX9. (02-04-2012, 07:17 AM)addMitt Wrote: I think the biggest change I made from my settings to his were switching from DX11 to DX9. Ok, as i thought. As i wrote in my thread, the slingshot-shooting is correct with 3D9. But this backend have major graphic-issues well known (ghosting, dark patterns on the ground). So 3d9 is NOT interesting for me. I thought you have found a setting for 3D11.
My current desktop-system:
OS: Win8.1x64 CPU: i5 2500k @ 4,2 GHz GPU: nVidia 560 Ti |
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