I want to point this out to everyone. On R7719, it seems VITAL to me to have a maintained save-state that you know works. I have one in the sword room, and I have a second save state in the bamboo chopping game, and the game state absolutely will not load unless I load the sword room, reconnect the wiimote, calibrate, then load the bamboo game and repeat the connection/calibration. No joke. If I just try to load the bamboo game out of the gate, it crashed Dolphin. Not every save state I have works this way, so make sure you don't overwrite a working one! And don't forget you can save in game with statues, if you fall into the habit of only using save states like I did, you'll find out the hard way (like I did), that they don't always restore.
[Wii] - The Legend of Zelda: Skyward Sword
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11-17-2011, 06:05 AM
11-17-2011, 06:07 AM
(11-17-2011, 06:04 AM)Blunderbuss Wrote: I want to point this out to everyone. On R7719, it seems VITAL to me to have a maintained save-state that you know works. I have one in the sword room, and I have a second save state in the bamboo chopping game, and the game state absolutely will not load unless I load the sword room, reconnect the wiimote, calibrate, then load the bamboo game and repeat the connection/calibration. No joke. If I just try to load the bamboo game out of the gate, it crashed Dolphin. Not every save state I have works this way, so make sure you don't overwrite a working one! And don't forget you can save in game with statues, if you fall into the habit of only using save states like I did, you'll find out the hard way (like I did), that they don't always restore. Did you changed the Direct X backend between thoses save states ? I remeber at the begining of my play on SS i was on DX9 , i did a save states and then closed emulation , then changed to DX11 , and tried to load my save state , the emulator always crashed. 11-17-2011, 06:27 AM
(11-17-2011, 06:07 AM)bultom Wrote:(11-17-2011, 06:04 AM)Blunderbuss Wrote: I want to point this out to everyone. On R7719, it seems VITAL to me to have a maintained save-state that you know works. I have one in the sword room, and I have a second save state in the bamboo chopping game, and the game state absolutely will not load unless I load the sword room, reconnect the wiimote, calibrate, then load the bamboo game and repeat the connection/calibration. No joke. If I just try to load the bamboo game out of the gate, it crashed Dolphin. Not every save state I have works this way, so make sure you don't overwrite a working one! And don't forget you can save in game with statues, if you fall into the habit of only using save states like I did, you'll find out the hard way (like I did), that they don't always restore. Save states aren't really necessary, there are save points everywhere. Also, it's kinda cheating. (11-17-2011, 05:09 AM)iPoulpe Wrote: Hi everyone, I am having the same issues. My M+ acts totally crazy. And I get some slight delays sometimes like you said. When I release the button Link still runs forward for about half a second. What Bluetooth adapeter are you using exactly? I am using the Hama Nano Bluetooth adapter (model number: 3A049232) with the Toshiba stack. Will try a Bluesoleil demo version now and see if its the drivers. Might just try a new Bluetooth adapter altogether though. Perhaps this is the problem. EDIT: Thanks!! Seem to have found the problem. Totally stupid too... I used the Bluesoleil demo version just now and what I found out is that my signal from my Wiimote is very very weak (Thosiba Stack didn't have any signal strength info). So I plugged my Bluetooth adapter in the fron USB port of my PC (instead of the back) and I have almost max signal now -> NO MORE DELAYS and almost perfect M+ functionality (have no wireless Senorbar so I got some slight off calibration when swinging crazily - but I guess that's expected without sensorbar!) This is quite odd as I have a class 2 Bluetooth device that should range up to 10 meters but half a meter (length of my PC) makes such a huge difference). Could also be that we have a lot of WLan here in my dorm that the signal is somewhat interfered with. Don't know what to suggest you do then? Maybe open the case and see if it helps? Like no obstacle between the device and the Wiimote? 11-17-2011, 06:43 AM
Well... Thank for your answers.
I tried to put my sensor bar on the top of my screen and this fix my problem (it was so obvious...) I played 1 hour and no issues. Now, the control is very accurate. Finally, we don't need to wait a 3.0 Dolphin fix, the 7719 version is sufficient.. Let's rock baby ! (11-17-2011, 06:30 AM)aklambda Wrote: I am having the same issues. My M+ acts totally crazy. And I get some slight delays sometimes like you said. When I release the button Link still runs forward for about half a second. I use an intern Bluetooth device included on my motherbrain (Asus P8P67 PRO). Maybe you should try different settings (like testing an other port) before change your Bluetooth adapter. 11-17-2011, 07:05 AM
(11-17-2011, 06:04 AM)Blunderbuss Wrote: I want to point this out to everyone. On R7719, it seems VITAL to me to have a maintained save-state that you know works. I have one in the sword room, and I have a second save state in the bamboo chopping game, and the game state absolutely will not load unless I load the sword room, reconnect the wiimote, calibrate, then load the bamboo game and repeat the connection/calibration. No joke. If I just try to load the bamboo game out of the gate, it crashed Dolphin. Not every save state I have works this way, so make sure you don't overwrite a working one! And don't forget you can save in game with statues, if you fall into the habit of only using save states like I did, you'll find out the hard way (like I did), that they don't always restore. Nope, DX11 in all save states. 11-17-2011, 07:53 AM
(11-17-2011, 06:43 AM)iPoulpe Wrote: I use an intern Bluetooth device included on my motherbrain (Asus P8P67 PRO). Care to tell me which driver version are you using? I have the same motherboard and I can't connect my Wii Motion+ controller to it (I can find it and even sync with Dolphin, but nothing works in-game), only the Wiiremote + the nunchuck extension. 11-17-2011, 08:12 AM
(11-17-2011, 02:47 AM)bscarell Wrote: I building this pc tonight and was wondering if it'd be able to run this at full speed. I don't think it will. I have an e6600 OCed to 3 GHz and it isn't enough. Maybe if you OC it will be fine? I don't really know, but I'm wishing my proc was faster right now. 11-17-2011, 08:33 AM
(11-17-2011, 07:53 AM)felipaopl Wrote:(11-17-2011, 06:43 AM)iPoulpe Wrote: I use an intern Bluetooth device included on my motherbrain (Asus P8P67 PRO). I'am using the driver included in the cd-driver or available on this link (I specify that I have the REV 3.1) : http://support.asus.com/Download.aspx?SL...9&p=1&s=39 I took a screenshot that showing my pilote device : http://s3.noelshack.com/uploads/images/8...etting.png So, when I want to play, I couple my M+ (with Nunchuck) on Dolphin wiimote panel. Windows will search and prepare the pilote automatically. After that, I only have to click on the "refresh" button for the M+ works. |
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