[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Suzumiya Haruhi no Heiretsu
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08-20-2014, 10:47 PM
This game has a weird bug. Normally the FPS are 45 and the VPS are 60 with audio perfect but game accelerated. Old versions and newest version, any settings.
Vbeam speed hack + 30 fps limit gets the game to 30/60 but now animations are slow. The rest is perfect as far as I can tell. 10-03-2014, 10:39 PM
Suzumiya Haruhi no Heiretsu FPS bug is fix by this patch.
http://pastebin.com/cPzbH7T7 have no relevance to this patch, I think probably replace it with "return (TicksPerFrame * (2 / fields)) / s_lineCount;" instead of "return TicksPerFrame / (s_lineCount / (2 / fields)) ;" in GetTicksPerLine(). 08-15-2019, 10:32 AM
It seems that some of the key data for models, animations, and the like are all hidden from any folder I extract them with. I checked to verify the iso with dolphin, and it said there are 45793 unused blocks in the DATA partition, so the stuff is most likely there. Any idea on how I can access these unused blocks?
(08-15-2019, 10:32 AM)TheGuyWithAQuestionOrSomething Wrote: It seems that some of the key data for models, animations, and the like are all hidden from any folder I extract them with. I checked to verify the iso with dolphin, and it said there are 45793 unused blocks in the DATA partition, so the stuff is most likely there. Any idea on how I can access these unused blocks? No, the unused blocks only contain padding data. You're only in trouble if Dolphin says there are errors in blocks that aren't unused. If you do want to access the unused blocks (which usually is pointless), redump the game as ISO without converting it to another format. If you used USB Loader GX, use CleanRip instead so that you don't get a WBFS file. |
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