Is there anyone who can actually run the Super Mario Sunshine stage without slowdown?
[Wii] Super Smash Bros. Brawl
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03-14-2010, 09:25 AM
I can
Intel Core 2 Quad Q9505 2.83Ghz @ 3.4Ghz 4GB RAM DDR2 800Mhz Nvidia Geforce 9800GT 512Mb Windows 7 Ultimate x64 03-14-2010, 09:53 AM
Sorry for not making an intro here, but I have some questions, and I've been reading this forum a lot.
First, I've been using Dolphin SVN R5038, which I found perfect for SSBB, BUT... I had some issues with nVIDIA drivers, and then couldn't recover the same gameplay, because... Some maps started to have OpenGL issues and blah blah. So I got tired of it, and bought a Radeon HD5770, which works amazing but... now I'm having sound stuttering issues. Would you (nosound97) tell me which version is best for playing this amazing game?? cause I'm kinda tired of re-setting my emulator with no results. I have no idea what else to set to get rid of the sound issue, so please, I'm waiting for an answer T_T Bye bye 03-14-2010, 10:00 AM
Sometimes sound seems to glitch out randomly, so you just gotta live with it, I guess :/
03-14-2010, 10:10 AM
I didn't have any problem AT ALL before this new issues, the ONLY problem I had on this game was a graphic glitch on the laser sword, NOTHING else failed.
Could you please give me some data on what u're using? at least some basics on configs, since I lost mine when reinstalled Windows. Thanks in advance 03-14-2010, 01:20 PM
(03-14-2010, 10:10 AM)Buffman Wrote: I didn't have any problem AT ALL before this new issues, the ONLY problem I had on this game was a graphic glitch on the laser sword, NOTHING else failed.Its fixed in latest version cuz I had that same problem on 5033 XD
PC Specs:
Nvidia 8400 GS (256Mb) *Overclocked* 1GB of DDR2 RAM AMD Athlon 64 3800+ 2.40Ghz (Singlecore) Windows Vista Basic 32-bit [color=#0000CD]My Dolphin Videos[/color] (2 Videos ATM!) (03-14-2010, 03:52 AM)DaddyLongLegs Wrote: Is there anyone who can actually run the Super Mario Sunshine stage without slowdown? Yes. Using the following settings: SVN 5186 Direct3D Plugin: 1280x720 Windowed, 9X SSAA EFB Scaled Copy EFB Copy to Texture General Config: Enable Dual Core Enable Idle Skipping JITIL Recompiler 03-15-2010, 12:22 AM
(03-14-2010, 01:20 PM)Killersnake432 Wrote:(03-14-2010, 10:10 AM)Buffman Wrote: I didn't have any problem AT ALL before this new issues, the ONLY problem I had on this game was a graphic glitch on the laser sword, NOTHING else failed.Its fixed in latest version cuz I had that same problem on 5033 XD Are u talking about the laser sword or the sound issue? 03-15-2010, 10:21 PM
(03-14-2010, 01:40 PM)xRyudo Wrote:(03-14-2010, 03:52 AM)DaddyLongLegs Wrote: Is there anyone who can actually run the Super Mario Sunshine stage without slowdown? 1) That's kinda cheating because it's 720p. I probably should have been more specific and said 1080p. 2) I tried your settings (I usually use OpenGL) and man was the speed so much worse. I'm really surprised you get better speeds with your settings. When I applied them I got a good 50% frame drop. 03-16-2010, 01:12 AM
I wanted to see the difference in frames when adding 3 more players, and it's kinda weird.
I tried at the stage of the crayon, putin 2 zeldas and me (Meta Knight) that gave me 61 fps (constant). Added 1 more Zelda, and framerate dropped to 40 fps (constant) Not like the PC was dying, but the framerate randomly goes to 40, for no reason. weird shiit. Anyway, when I changed to JitIL, got my sound issue pretty much solved, since I only have some laggy sound every 20 or more minutes.
Specs:
[color=#000080] MSI GX623 Intel Core2Duo P8400 @2.3Ghz 4Gb. DDR2 Ram ATi mobility Radeon HD4670 512mb AOC HDTV 32" @HDMI 360 Pad Wireless x 2 Samsung G3 Station [/color] |
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