I can confirm it crashes after swamp level with diddy and fox cinematic every time with dolphin 64 bit rev 3068
[Wii] Super Smash Bros. Brawl
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04-28-2009, 04:11 AM
well i have a rev (2902)
and sound works there perfect but it crashes at samus i can upload it, i have 32bit and 64bit
Intel E8500 @ 2x 4 GHz Watercooled
8GB DDR3 CL7 1600MHZ ASUS P5Q3 Deluxe Radeon HD 4870 1GB GDDR5 2x 1TB SATAII Win 7 64bit 04-28-2009, 10:21 AM
With The Newest Rev(3095) SSBB(PAL) Will Not Work/ Start When the "Idle Skip" Option Is Turned ON...
Hmmm... 04-30-2009, 07:58 AM
I tried Brawl [PAL] with the R 3089 and I have to say I'm very impressed. It runs almost perfectly already. Even with a resolution of 2048x1152 and all the Enhancements to the highest level I get 45 fps all the time Amazing!! And it looks so much better than on the low resolution of the Wii I noticed the "Dump textures" in the graphics plugin, so there will be also an option to load own textures in future? That would be fantastic! Looking forward to more progress!
04-30-2009, 11:12 AM
how bout the intro sound and fmvs? still cant hear it with the latest revs...
04-30-2009, 10:28 PM
It worked before, try an older revision (Before 3000 I think)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit
This game does not load up with idle skipping anymore with new revisions. This results in the game running much slower.
EDIT: seems like idle skipping is broke, it won't load any game now. 05-01-2009, 03:20 PM
05-01-2009, 03:43 PM
(05-01-2009, 03:20 PM)rene mauricio Wrote:(05-01-2009, 02:37 PM)Misfire Wrote: EDIT: seems like idle skipping is broke, it won't load any game now.I can confirm that. Most games do not work with Idle Skipping set to on now. Isn't it possible to make idle skipping start working after 5 seconds or so after booting a game? A bit hacky but games would boot and run fast.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 |
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