oh ID:Sabi96 are chinese too haha
[Wii] Super Mario Galaxy 2
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Ok an update to my last post:
OpenGL with "native resolution" unchecked look better. I reverted from current SVN to SVN R5472 cause it's mentionned a few times in this thread. It fix my mouse problem. When mapped to IR it always reset to the center of the screen every frame, while when mapped to Tilt it cause a spin when you move it just a little bit, still better than nothing. The Patch at Post #174 actually fix my freeze problem!!!! Only 45 downloads? Not a lot of people managed to play the game right in this case . I can understand why it's not in the SVN trunk though, it simply bypass a protection check which cause sending more vertex to the buffer than it should, but don't ask me why it fix the freeze. Still get the same error in Direct3D for the world map. 05-30-2010, 03:46 PM
(05-30-2010, 10:19 AM)wariolink Wrote: oh ID:Sabi96 are chinese too hahaNope, I'm Serbian. Don't make me say something with my pretty long tongue,cuz that's no problem. Just Joking Why are you chinese?
AMD Phenom 8650 Triple-Core
4.00 GB RAM Ati Radeon HD 4670 LVL it up! USER IP 82.208.246.89 PORT 2626 CHALLENGE ME TO GAMES IF YOU DARE (05-30-2010, 03:46 PM)Sabi96 Wrote:(05-30-2010, 10:19 AM)wariolink Wrote: oh ID:Sabi96 are chinese too hahaNope, I'm Serbian. Don't make me say something with my pretty long tongue,cuz that's no problem. Just Joking Why are you chinese? haha,i enter into the blog that you post,i see the Traditional Chinese and you may be in Taiwan, i am in china mainland. i think you are also in the EZ bbs of China because of your blog avatar. wariolink@163.com this is my e-m address.
hi guys,
for co-op, what are the settings for keyboard(player 1) and joystick (player 2) ? thanks in advance 05-30-2010, 07:10 PM
(05-30-2010, 10:49 AM)Dunge Wrote: The Patch at Post #174 actually fix my freeze problem!!!! Only 45 downloads? Not a lot of people managed to play the game right in this case . I can understand why it's not in the SVN trunk though, it simply bypass a protection check which cause sending more vertex to the buffer than it should, but don't ask me why it fix the freeze. Could someone take a most recent revision and include this patch when compiling? x64 would be awesome ^^ Thx!
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
05-30-2010, 08:28 PM
(05-30-2010, 03:45 AM)ggp759 Wrote: Sorry for bringing this up dont know if it has been answered before. On SMG2 and SMG how am i supposed to replace the onscreen cursor? I have a real wiimote and nunchak but i dont have the receiver the wii has in order to move the cursor with the wiimote. What is the best way to do that with real wiimote+nunchak+dolphin+SMG games? thanks guys Can someone help me with this? also i at the very begining of the game i get an error "cannot create color palette"? Any help? Thanks in advance. 05-30-2010, 08:29 PM
i'm probably a few days late, but i noticed that the lumas and even the shell of the first boss textures render better now. lumas depend on how far you are from em, but hey it looks nice. can't wait to see more improvements.
potential spoilers if you haven't played any of the game: http://www.abload.de/img/peteyhh46.jpg http://www.abload.de/img/petey25cey.jpg 05-30-2010, 08:57 PM
(05-30-2010, 08:29 PM)Nabs Wrote: i'm probably a few days late, but i noticed that the lumas and even the shell of the first boss textures render better now. lumas depend on how far you are from em, but hey it looks nice. can't wait to see more improvements.gey~!guy,the bright and white star is fixed?please tell me which version do you use? sorry for my poor english....... 05-30-2010, 10:43 PM
(05-30-2010, 03:31 AM)Dunge Wrote: felipaopl : Thx, wasn't aware of this other plugin. So you have the same problem that I have. I saw two patch-files in this thread, but you would have to compile them right? Why aren't they integrated in the newer revs? |
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