[Wii] Super Mario Galaxy 2
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01-21-2011, 09:07 PM
(01-21-2011, 07:26 PM)leila87 Wrote:(01-21-2011, 07:23 PM)tuanming Wrote: Shitty gpu for a Core i7 2600k... Nice. Are you going to do some benchmarks for dolphin once you get the gtx 570? If yes, then go here http://forums.dolphin-emu.org/showthread.php?tid=14201 so far this is the only benchmark thread that I know of.
[color=#3366ff]CPU: Intel Core i7 4790K OC'ed @ 5GHz[/color]
[color=#339933]GPU: MSi N580 Lightning Extreme 3GB[/color] [color=#cc3333]RAM: CORSAIR Vengeance Pro 16GB DDR3 @ 2666MHz[/color] [color=#333333]HDD: Samsung 840 Pro SSD 512GB[/color] [color=#6666ff]CPU cooler: Noctua NH-U14S w/Noctua NF-A15 PWM 140mm Premium[/color] [color=#ff3333]MOBO: Asus Maximus VI Hero LGA 1150 Z87[/color] [color=#cc3399]CASE: Thermaltake Urban T81 Full Tower[/color]
Hi.. im new here.. tried SMG2 on dolphin n it works great! However, sometimes im getting 20-30FPS.
Dolphin r6867 Cpu: Quad Core Q8400 @2.67Ghz (0% OC) Mobo: Gigabyte EP45-UD3L Ram: 2x2GB Vga: Ati Radeon 4870 (0% OC) OS: VVindows 7 x64 settings: 1080p enable dual core enable idle skipping Skip GC BIOS framelimit auto jit recompiler d3d9: efb copy to texture Disable Fog Enable OpenCL Is there a way to improve the speed? or is this the best i could get with this spec? Thanks! 01-23-2011, 10:44 PM
Disable "emulate format changes" if it's checked... Try disabling OpenCL, since it most likely is slower now. Uncheck audio throttle.
01-31-2011, 12:27 PM
Sorry for the late reply .. Thank you so much NeoBrain. It works! now at least i have30fps minimum
02-01-2011, 07:02 AM
i new here and i know that i should use DSP LLE to to fix bgm problem in the game
when i use dsp lle i get get waring (failed to load DSP rom) ,anyone help plz?
I seem to have run into a problem. After getting all 120 stars, I beat bowser again in order to unlock the green stars, but in the post-battle cutscene after starship mario flies away, the game just aimlessly continues panning around the sky instead of cutting to rosalina in her study.:/ What on earth could have cause this and why haven't I read about this problem before? OSX r7029
02-17-2011, 12:17 AM
(This post was last modified: 02-17-2011, 12:40 AM by markorjolly.)
hi i likin the grapics on this looks amazin dont know what settings i have done but looks really good but 1 problem is it keeps crashing on the bowser star thing any ideas on how to sort it out
Operating System System Model Windows 7 Ultimate (x64) (build 7600) Install Language: English (United States) System Locale: English (United Kingdom) Gigabyte Technology Co., Ltd. X58A-UD3R Enclosure Type: Desktop Processor a Main Circuit Board b 2.85 gigahertz Intel Core i7 930 32 kilobyte primary memory cache 8192 kilobyte secondary memory cache 64-bit ready Multi-core (4 total) Hyper-threaded (8 total) Board: Gigabyte Technology Co., Ltd. X58A-UD3R Bus Clock: 133 megahertz BIOS: Award Software International, Inc. FA 04/20/2010 Drives Memory Modules c,d 3000.49 Gigabytes Usable Hard Drive Capacity 493.04 Gigabytes Hard Drive Free Space ATAPI iHOS104 ATA Device [Optical drive] DGRMVI VG9ENS1 SCSI CdRom Device [Optical drive] 3.5" format removeable media [Floppy drive] SAMSUNG HD103SJ [Hard drive] (1000.20 GB) -- drive 1, s/n S246J90Z915087, rev 1AJ10001, SMART Status: Healthy SAMSUNG HD204UI ATA Device [Hard drive] (2000.40 GB) -- drive 0, s/n S2H7JD2Z904661, SMART Status: Healthy 6144 Megabytes Usable Installed Memory Slot 'A0' has 2048 MB Slot 'A1' is Empty Slot 'A2' has 2048 MB Slot 'A3' is Empty Slot 'A4' has 2048 MB Slot 'A5' is Empty NVIDIA GeForce GTX 260 [Display adapter] (2x) SAMSUNG [Monitor] (40.2"vis, October 2004) sometimes it goes a little slow 40 is the lowest it goes i must be playing it in hd or something tho enable dual core on idle skipping on jlt recomplier on d3d11 1360x768 using hdtv start renderer is on use panic handlers is on skip gc bios on lock threads to cores is on d3d11 v-sync on anisotropic filtering 16x load native mipmaps on efb scaled copy on bi/tri filter on pixel lighting and pixel depth on efb intergral scale on enable cpu access on texture is enabled accurate texture cache on fast load hi res textures on dsp hle emulation on dtk music on dsound 32000hz |
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